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Paste Time

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Use Paste Time to paste a block of time from the clipboard into one or more tracks.

The conditions for pasting time into a track are:

In Edit Time mode, you can copy and paste controller tracks that have no animation keys. When a track has no key, its value at frame 0 is used. You must select a block of time before cutting or pasting, though the time is ignored.

Relative and Absolute Pasting

The values of all the pasted keys are adjusted so that the first pasted key has a value equal to the value at the time of the insertion point. As an example, assume that the value of the controller at frame 50 is 10. The clipboard holds three keys spanning 50 frames with values 20, 30, and 40. When you paste the three keys at frame 50, the first key has a value of 20, but the insertion point has a value of 10. MAX subtracts 10 from the pasted key to maintain the value at the insertion point. 3DS MAX then subtracts 10 from the remaining pasted keys, resulting in three pasted keys valued at 10, 20, and 30. In addition, any keys after the insertion range are also adjusted by the net change over the range being pasted. The net change is the value of the last key pasted minus the value of the first key pasted. In this case 40-20=20. Every key after the insertion point is increased by 20.

Reference

Paste Time: Pastes a block of time from the clipboard into one or more tracks.

Paste Track dialog options

Paste Absolute: Replaces the current animation values with the values in the clipboard. Use this method when you want to replace one animated effect with another.

Paste Relative: Adds the animation values in the clipboard to the current animation values. Use this method when you want to layer animation on to an existing effect.

How To

To paste time into tracks:

  1. Select item labels in the Hierarchy list.
  2. In the edit window drag to select a block of time or click to define an insertion point.
  3. Click Paste.