Allows you to view and edit the properties of the current selection.
The items displayed in the Properties dialog box depend on the type of object selected.
Displays information about the selected object, including the following:
Name: You can type a new name for the object in the field.
Color: Click the color swatch to select a different color.
Dimensions: Displays the X, Y, and Z dimensions for the object.
Vertices/Faces/Polygons: Displays the vertex/face count for shapes and the number of polygons in a shape. Shape faces are generated only at rendering time (if they’re set as renderable), so the vertex/face numbers represent those of the rendered spline and are affected primarily by the interpolation settings of the shape. Because these values can change over time, they’re valid only for the current frame and the current view.
Parent: (the name of the hierarchical parent.) Displays “Root” if the object is not linked to another object.
Material Name: Displays the name of the material used or the selection name (for example, Cylinder01, 2 meshes, 4 entities, etc.).
Num Children: Displays the number of hierarchically linked children.
In Group: Displays the name of the group to which the object belongs. Shows None if the object is not part of a group.
Renderable: Makes an object appear or disappear from the rendered scene. Non-renderable objects do not cast shadows or affect the visual component of the rendered scene. Like dummy objects, non-renderable objects can manipulate other objects in the scene.
Shape objects have the Renderable option turned on by default, but have an additional Renderable check box in their creation parameters in the command panel. When both check boxes are selected, the shape is renderable. If Renderable in the Properties dialog is off, the shape is not renderable, regardless of the state of its local Renderable check box. If a modifier is applied that converts the shape into a mesh object, such as a Lathe or Extrude modifier, the object automatically becomes renderable, regardless of the state of its local Renderable check box.
Renderable in the Properties dialog affects the master object, so it affects all instances and references of a shape, whereas Renderable in the command panel affects only the node itself.
Cast Shadows: Toggles the shadow-casting ability of the object. Default=On
Receive Shadows: Toggles the entity’s ability to receive shadows. Default=On
Inherit Visibility: Causes the object to inherit the visibility of its parent (as determined by the parent’s Visibility track in the Track View). When a group parent is assigned a visibility track, Inherit Visibility is automatically turned on for all children in the group. Transparent materials and hidden objects have no effect on this function.
None: Turns off the state of motion blur for the object.
Object: Provides a time-slice blur effect.
Image: Blurs the object’s image based on the velocity of each pixel.
The rendering speed of Object motion blur is dependent on the complexity of the geometry to which it’s assigned, whereas the speed of Image motion blur is dependent on the amount of rendered screen space taken up by the blurring object. In most cases Image motion blur will be faster. Object motion blur will be faster when applied to very simple objects, and Image motion blur will be slower when rendering an object that takes up a lot of screen space, and moves all the way across the screen in a single frame.
If you choose either form of motion blur here in the Object Properties dialog, you must also choose to apply that type in the Render Scene dialog.
Show as Boxes: Toggles the display of selected objects, both 3D objects and 2D shapes, as bounding boxes. Produces minimum geometric complexity.
Backface Cull: Toggles the display of faces with normals pointing away from view. When selected, you see through the wireframe to the back faces. Applies only to Wireframe viewport display.
Edges Only: Toggles the display of face edges. When set, only faces appear. When clear, all mesh geometry appears. Applies only to Wireframe viewport display.
Vertex Ticks: Displays the vertices as tick marks.
Trajectory: Toggles trajectory display for the selected object so you can display its trajectory wherever you are in 3D Studio MAX.
Vertex Colors: Displays the effect of assigned vertex colors. You assign vertex colors in the editable mesh in vertex or face sub-object level.
Shaded: Determines whether the object with the assigned vertex colors appears shaded in the viewport. When off, colors are unshaded. When on, colors appear like any other assigned color in the viewport.
Allows you to tag a material as a target for a Video Post effect based on the G-buffer channel. Rendering the Scene event creates a g-buffer channel if the Object Channel spinner has a non-zero ID.
Object Channel: Setting this spinner to a non-zero number means that the object will receive the post-processing effect specified for that channel in Video Post.
To save the channel data with the rendering, you use the RLA (.rla) file format.
Lists all user-defined properties.