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Setting Up Directories

During network rendering, common directories (directories that are shared across the network) allow access to files needed by all rendering servers. You can organize, share, and (if necessary) mount these directories.

Reference

There are two types of common directories:

Like 3DS MAX, the network rendering system uses the Universal Naming Convention (UNC) to identify directories and files. UNC names begin with a double backslash and do NOT include a drive letter. This is the convention:

\\machine_name\directory\subdirectory\filename

To simplify network rendering, use UNC names whenever possible within a 3DS MAX scene, even if the directory is on the local machine.

Tip: When entering UNC names, leave off the \\ before the filename until the entire path and filename has been entered. This eliminates search delays when entering UNC pathnames into file selection dialogs.

Some networks require drive letters instead of UNC names. Directories on such networks can be mounted as drive letters and shared over the network. This is discussed in the topic Mounting a Directory.

Organizing Directories

Correctly organizing directories is critical to the success of your rendering farm. Every element in a scene needs to be available to each server for a complete rendering. The goal is to give every machine in your network the same "picture" of where files are located. Follow these rules when organizing your directories:

Creating Map Directories

As you assign materials in a scene, 3DS MAX stores the complete path to each map you use. The program searches for that particular location. If necessary, the program continues to look through the directory containing the scene file and its subdirectories.

Maps specific to a project should be kept in a directory specific to the project. You can create subdirectories below this directory to organize files. This directory needs to be shared using the Explorer.

Maps for general use, like texture libraries, can be organized as you choose. The computers containing such libraries need to be on the network, and the directories need to be shared.

Creating a Common Output Directory

A common output directory is single directory on one hard disk where rendered frames accumulate during network rendering. When creating a common output directory, follow these guidelines:

Creating a Local Output Directory

A local output directory lets you use available storage on each rendering server. Rendered frame files are sequentially numbered when assigned by the network manager. When you collect the finished frames, they automatically sort in the proper order. When creating a local output directory, follow these guidelines:

On any one rendering job, use either a common or local output directory. They cannot be mixed.

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