3D Studio MAX uses the standard network protocol TCP/IP for network rendering. TCP/IP is a two-part acronym. TCP stands for Transport Control Protocol (communicates data between applications). IP stands for Internet Protocol (communicates data between an application and the physical network). Each computer in your rendering network needs to be configured for this protocol.
Before continuing, be sure that:
The TCP/IP protocol uses IP addresses to identify the computers on a network. For convenience, you can assign real names to computers. An IP address is a serial number of four integers separated by periods, for example, 192.100.100.1.
It is important that IP addresses be properly assigned. In this step, you make up a list of machine names and their corresponding IP addresses to use during TCP/IP configuration. The list will also be used when installing 3DS MAX rendering services.
Names are included as identifiers only. When specifying rendering servers and managers, always use the IP address. The use of names in place of IP addresses requires Domain Name System setup and is therefore beyond the scope of this help file.
On a closed network, you don’t have to worry much about conflicts with the IP addresses of other network domains. However, the addresses need to follow a consistent pattern and each must be unique within your network.
Caution: On an open network, such as those in many large corporations, DO NOT alter IP addresses in any way. In such cases, to avoid potentially disastrous consequences, always work with your system administrator to make IP address changes.
Unless you have specific needs for later compatibility with another network, use the following list as a model. Each address is incremented by one in the last digit. Insert your own names to help you identify machines. Like an IP address, each name must be unique.
manager 192.100.100.1
server001 192.100.100.2
server002 192.100.100.3
server003 192.100.100.4
server254 192.100.100.255