GENERATE/PREV.gifGENERATE/DISNEXT.gif

GLOSSARY

World Coordinate System

The coordinate system for world space or the 3DS MAX model space as a whole.

World space is the universal coordinate system that 3DS MAX uses to track objects in the scene. When you look at the Home Grid in the 3DSMAX viewports, you see the World Space coordinate system. World space is constant and immovable.

In the world coordinate system seen from the front, the X axis runs in a positive direction to the right, the Z axis runs in a positive direction upward, and the Y axis runs in a positive direction away from you.

Contrast with the local coordinate system.