ZZZZZZZZZZZZ        AAAA        NN            NN  TTTTTTTTTTTT    IIIIII      !!!!
   ZZZZZZZZZZZZ       AA  AA       NNNN          NN  TTTTTTTTTTTT    IIIIII     !!!!!!
            ZZZ      AA    AA      NN  NN        NN       TT           II       !!!!!!
          ZZZ       AA      AA     NN    NN      NN       TT           II       !!!!!!
        ZZZ        AA        AA    NN      NN    NN       TT           II       !!!!!!
      ZZZ          AAAAAAAAAAAA    NN        NN  NN       TT           II        !!!! 
    ZZZ           AA          AA   NN          NNNN       TT           II        !!!!
   ZZZ           AAA          AAA  NN            NN       TT           II       
   ZZZZZZZZZZZZ  AAA          AAA  NNN          NNN       TT         IIIIII      !!!!       
   ZZZZZZZZZZZZ  AAAA        AAAA  NNNN        NNNN       TT         IIIIII      !!!!

  


    ZANTI!   Version 0.5  (Alpha Test)				April 9, 1993


	Howdy!

		Welcome to Zanti!    This is a Windows 3.x game that requires you
	to visiualize a path and think ahead!   The object of the game is to
	guide the Zanti invaders along the garden path until they reach the
	edge of the game board.   If they do, then the earth's military will wipe
	them out, and you win the game!   If the Zantis get off the path because
	they reach the end before you can get an appropriate piece in place, or
	you get a wrong piece in place, or the path ends in a piece you can't change
	(such as a piece that they have already taken), or you run into their ship,
	you loose!

		(1)  Watch the ship closely to see which side the Zantis will come out! 
	You will see the hatch open about 7 seconds before they emerge!
	
		(2)  Any time that you try to replace an existing piece, you must wait
	about a second for the operation to complete... so try to put them in the right
	place with the first try!

		Notice also that the score you get is based on how many pieces the
	Zantis cross before reaching the edge of the board (that is, how long the
	game lasts).   The longer you keep the game going, the more points you get!
	This requires, however, that you place the pieces cunningly, so that there 
	is plenty of space for more path pieces, and then to get the Zantis off
	of the board!

		Lastly, you can place the game on "hold" with the Hold button, and
	while on hold you can adjust the speed of the Zandis marching.   BY THE WAY...
	make sure that zanti.scr is in the same directory as Zanti...to keep
	the scores!!!!!

	+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
	
		This is an "Alpha" release, meaning that there may be bugs, and there
	isn't any sound yet.   That will come next month!  I am still asking that
	you register this SHAREWARE, so that you can download the next version, which
	will support sound (SoundBlaster/AdLib/Windows.wav)!!!!   You can register 
	this shareware by putting a $5 bill (or 5 $1 bills) into an envelope and 
	sending it to:

		PSS/LLCT
		P.O. Box 1553
		Hawthorne, CA 90250

	This will insure that more and better games keep coming, and you will be 
	notified!   It also entitles you to a free year's membership in LL/CT,
	(LabsLine/ComputerTutor)... a unique BBS that provides a place for
	Students of Science and Science Professionals to meet... Tutoring for
	Students and Mentorship for Professionals.   We also have over 1Mb of
	downloadable games, files, images, and utilities for DOS, Windows,
	OS/2, Unix and MacIntosh.

	LL/CT  BBS   1(310)643-9566  300-2400 N,8,1   +MNP-5 data compression

	...If you register, you will be notified that the new version is ready
	for downloading from LL/CT, or it will be sent to you!

	...Also, please send comments/problem reports to my cohort on Compuserve,
	@ address 71201,1005, and they will be forwarded!

	NOTE:  This program requires vbrun200.dll to be present in the path.
	You can download vbrun200.dll from LL/CT or Compuserve.



 
	ENJOY!   See 'ya at the BBS!

	Doctor Science