SUSHI Combat Server history:
09/12 - 99: Version 1.0beta2
- Added fragstats (*) in console upon match exit
- Added client auto-screenshot of match result
- Fixed minor problems with "report" and joining match from observermode
- Changed 'restoreghost' cmd to 'restore'
(*)Fragstats: name|EnemyKills|FriendKills - KilledByEnemy|KilledByFriend|Suicides|KilledByEnvironment
24/10 - 99: Version 1.0beta
- Namechange to "SUSHI Combat Server" (was formerly "TheMod")
- New arenamap : "sushi arena"
- RocketArena mode now rotates on 9 maps
- Players are disarmed when servermode is changed
- Map voting blocked in rocketarena mode - now requires modechange (avoids incompatibility)
- Added "skip" command to arenamode (if players don't like map and wants to go ahead)
- Countdown timer for matchmodes changed to 60 seconds.
- Server made more foolproof in general - it's now virtually impossible to mess up matchmodes.
- Players admins are always in observermode - to join game, they have to give up admin status.
- Checks for committed players at matchstart (players who haven't selected color/team will be observers)
- In 1on1 mode, excessive players will be thrown in observermode when countdown starts
- Teamfrags are preserved if a player disconnects/becomes observer/joins from observermode
- New commands for Matchmodes (*)
- Ghostcodes(**) - can restore personal frags if connection is lost - Matchmodes Only!
(*) "blue"/"red" assigns you to a team
(*) "reporting"(ON/OFF)- prints leading team & by how many frags at bottom of your screen.
(*) "teamscores" - dumps team frags (your team & enemy) + leading team and by how many frags
(**) if you forget to make a ghost before countdown, codes are sent to you when countdown starts
06/10 - 99: Version 0.99
- Included an extra RocketArena map + patched the sky textures to avoid skybug on amiga
- Modified CheckPowerups func. to ignore kascam and perform better with pfx switched on
- Antilag toggle now shuts off bubble spawning
- Fixed discharge messages (knows lava & slime from water)
- Fairpacks option (always drops best weapon)
- Cells restrict option for rocketarena (keeps cells count to 30)
- Kill command re-enabled for matchmodes
- "unconnected" players are autokicked after 15 seconds
- Internal check for invalid deathmatch/samelevel settings
- New playerskin for easier team recognition
- Player, missile & bolt2 mdl placed in progs dir outside PAK
- Better apperance for online-help
22/6 - 99: Version 0.98
- Direct admin features added for players (previously only observers)
- Admin status is retained until admin types "noadmin",
or players vote to remove admin
- Anti-lag toggle (effects filter)
- Random map rotation for ffa modes made independent of "samelevel" cvar
- Status of antilag, deathcomments and powerups toggle is retained
across levels.
- Weaponkick switchable for every player
- Hitflash switchable for every player
- PFX toggle modified to turn off light at once
- During match, observers are unlocked if one player disconnects. This makes it possible to replace the player
- The "i-mode" command now lists status of toggles
- Fixed some problems with "allowjoin" command.
- Directed the "camera running" message to observer only
- Fixed bug with healthpack not respawning in ffa3 mode
- Fixed bug that could cause server-crash in ffa-modes
10/6 - 99: Version 0.95
- Seperate cfg files for matchmodes, ffamodes & arenamode
- Direct admin features for observers
- Onlinehelp revised
- Aliases are now only sent when players connect
- Mode3 in match modes is now a toggle and does not require restart
- Matches now exit with a level-restart
- Various small fixes
- Full documentation written
- Included short documentation for RocketArena (arena.htm)
- Restructured the pakfiles
25/5 - 99: Version 0.9
- RocketArena mode works correctly! (bugfix)
- Corpses left at disconnect removed (bugfix)
- added online help for arenamode
12/5 - 99: Initial beta release
Any bugs left ? - email author