AmigaActive (1639/2059)

From:Jonathan Hart
Date:24 Aug 2000 at 21:38:59
Subject:Re: Amiga On TV!

Hi there Alan

On 22-Aug-00, you wrote:

> oh, one more Amiga mention. This months Edge magazine! In the front-end
> where developers are discussing their problems with making the 1st
> generation PS2 games (apparently you have to take into consideration the
> hardware and what it can do, joy of joys!!! back to real game coding!)
> one developer talks along the lines of
>
>
> "its not that there are 5 processors each doing their own thing, we've had
> that since the Amiga"

Was AA the first to notice the possible comparison to be made in technology
terms between the Amiga and the PSX2 I wonder? I think el Korno made the
analogy- perceptive swine that he is.

On the whole though- the developer community now seems to be critical of
PSX2- from the comments throughout that issue. When the Amiga was the king
of games there wasn't an serious alternative to metal-banging asm
programming, but games are much bigger and more expensive now- content is
king and no-one really cares about how the vector-units are being used
(except coders) when actually sitting down and playing the game. If it's
bullshit, it gets stuck in the bargain bin before you can say Tekken Tag
Tournament.

But- looking at the article on that PSX2 game Mike Singleton is working on-
procedural generation of huge entire planet landscapes to fly over (even if
the game is just WipEout really)- stuff like this sounds -fantabulous
mate!- and would get me owning a PSX2 no problem :)

All the best,



*Jonathan Hart*


WWW: http://web.ukonline.co.uk/j.hart/index.html
ICQ: 83098242

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