From: | James L Boyd |
Date: | 26 Aug 2000 at 23:17:40 |
Subject: | Re: rubik's cube |
Re. AI -- you should find some decent stuff on
http://www.programmersheaven.com/
See ya,
----- Original Message -----
From: Tony Rolfe <edgewater@shoalhaven.net.au>
To: <blitz-list@netsoc.ucd.ie>
Sent: Friday, August 25, 2000 8:36 PM
Subject: Re: rubik's cube
> On Fri, 25 Aug 2000 16:50:55 +0100 David McMinn said:
>
> > You might want to take a look at mathematical optimisation techniques
and
> > perhaps some AI stuff. Genetic algorithms could be used, although it
might be
> > tricky to get right and would still take a while. Expert systems could
also be
> > used and would probably be quicker (they're based on sets of rules, so
if you
> > get a Rubik's expert to give you some rules for solving it your program
would
> > be quite good too).
>
> You can get little books describing how to solve the cube. I can'r
> recall the details now, but IIRC you solve the cross in the middle and
> then the corners. Anyway it is (I think) a three stage process.
>
> I don't think it would be all that hard to program. The rules as
> set out in the book are pretty straight forward.
>
> You might try looking in discount bookshops (or one of the on-line
> book or toy shops may have a search facility).
>
> I used to have one here, but goodness only knows where.
>
>
> --
> Tony Rolfe
> Amiga 2000, 68030/25, 1+8Mb
> www.shoalhaven.net.au/edgewater
> ICQ #51271965
>
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