OpenAmiga (134/959)

From:Claus Luethje
Date:2 Aug 2000 at 23:20:47
Subject:Re: AMIOPEN: Vector graphcs for Amiverse gadgets/classes

gfx effects are cool when you see them for the first time and they might be fun
if you look at them a second time. But this will wear off and these effects get
in the way and on your nerves. I agree we need OpenGL on Amiga, but usability
is more important than realtime shaded 3D icons which glow when your 3D rendered
mouse pointer hits them.
just my 2 cents ...

Regards,
Claus

Patrick Roberts wrote:
>
> That is a cool feature. It is possible with a OpenGL WM to do all sorts of
> cool stuff like a desktop with true 3D icons, as well as 2D ones like OSX, plus
> they can rotate around, react to light, etc... and with OpenGL coming to
> Amiga.... :)
>
> Matthew J Fletcher wrote:
> >
> > Hi,
> >
> > I have been playing with a MacOS X beta today and i noticed a very
> > cool feature that i hope you have in the amiverse design, but if not
> > i think an analysis would be a good idea.
> >
> > The feature i refer to is of course Aqua`s use of vector graphics for
> > scaleable graphic items on the desktop, no longer do icons and gadgets
> > become so small that they are barely visible, for example in 1600x1200
> > the standard up/down scroll buttons under KDE and Windows are about 2mm
> > across (i.e very small).
> >
> > Having bitmaps for all resolutions and colour depths is slightly
> > inelegant, having scaleable images would be better in almost all states
> > because the gui engine could render an appropreate set of gadgets either
> > to bitmaps (for slow systems) upon a resolution change or upon refresh
> > for faster (i.e pc based) systems.
> >
> > regards,
> >
> > ---
> > Matthew J Fletcher amimjf@connectfree.co.uk
> > Serck Controls Ltd Programming from PIC to Java
> > www.amimjf.connectfree.co.uk ICQ amimjf 44193496
> > Please Use PGP !!! Key Available On Request
> >
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