From: | Claus Luethje |
Date: | 3 Aug 2000 at 15:46:39 |
Subject: | Re: AMIOPEN: Vector graphcs for Amiverse gadgets/classes |
Hi Bert,
true, vector icons are essential. Just don't forget to add a text under it ;-))
regards,
Claus
Bert Dorhout wrote:
>
> At 14:41 03-08-00 +0100, you wrote:
> >Hello Claus
> >
> >On 02-Aug-00, Martin Baute wrote:
> >
> >> gfx effects are cool when you see them for the first time and they might
> >> be fun if you look at them a second time. But this will wear off and these
> >> effects get in the way and on your nerves. I agree we need OpenGL on
> >> Amiga, but usability is more important than realtime shaded 3D icons which
> >> glow when your 3D rendered mouse pointer hits them. just my 2 cents ...
> >
> >Yep, talk about "bloated waste of ressources". I don�t want to read this
> >phrase in any Amiga related review, ever. ;-)
>
> Ja, but still the original argument for doing vector based icons would
> enhance readability and flexibility of the interface. As said, this
> idea has been brought up before, also on other forums for Gateways
> Amiga plans, etc. MacOS X uses it, Next uses it, and SGI uses it too.
> Personally I don't mind having smaller gadgets and icons, but in Windows,
> the feature to change the gadget size in a kind of 'stepless' way is used
> by quite some people, I think. On my SGI account, I played with icon size
> until I found a size that suited me most. Hopefully icon design shouldn't
> become too hard, though.
> (Windows non-power-of-two rescales of bitmapped icons are brrr.. quite ugly).
>
> Bert
>
> ---
> Bert Dorhout
>
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