Virtual Grand Prix
- 16 tracks, 22 cars, 1999 championship season
- full texture-mapped, gouraud-shaded 3d engine in 1x1 mode both in low
(320x256) and med (320x512) res. Gfx-boards supported via ScreenMode
requesters
- Smooth animation: 15-18 fps on 030 @ 25MHz AGA (low-res)
- Very detailed simulation of real F1 car kinematics. Complete car setup
sessions including tires, camber, 4-way shocks, anti-roll bars,
brake-balancing, wings settings, gear ratios, etc
- Improved Artificial Intelligence of opponents to make the race thrilling
- Support for mouse, digital and analogue; simplified car control method
using digital joystick
- Instant Replay, to see your favourite car passing, crash, tail-head, etc.
with still-motion and fast-forward features
- 6 different camera views, featuring the VirtualCockpit(tm) system: inside
car (VirtualCockpit(tm) on), inside car (VirtualCockpit(tm) off), just-behind,
far-behind, 360 degrees, track camera. Possibility to see every different car
with every camera view
- Full multitasking. Possibility to turn multitasking off to get the maximum
speed available
- minimum requirements (to get it PLAYABLE): 4 megs of ram, 030 @ 25MHz, AGA
and/or Gfx-board (probably CD-ROM too) - 030 @ 50MHz (or higher) suggested
Virtual Grand Prix...Only
�14.99+�1 UK delivery