Virtual Grand Prix

- 16 tracks, 22 cars, 1999 championship season

- full texture-mapped, gouraud-shaded 3d engine in 1x1 mode both in low

(320x256) and med (320x512) res. Gfx-boards supported via ScreenMode

requesters

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- Smooth animation: 15-18 fps on 030 @ 25MHz AGA (low-res)

- Very detailed simulation of real F1 car kinematics. Complete car setup

sessions including tires, camber, 4-way shocks, anti-roll bars,

brake-balancing, wings settings, gear ratios, etc

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- Improved Artificial Intelligence of opponents to make the race thrilling

- Support for mouse, digital and analogue; simplified car control method

using digital joystick

- Instant Replay, to see your favourite car passing, crash, tail-head, etc.

with still-motion and fast-forward features

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- 6 different camera views, featuring the VirtualCockpit(tm) system: inside

car (VirtualCockpit(tm) on), inside car (VirtualCockpit(tm) off), just-behind,

far-behind, 360 degrees, track camera. Possibility to see every different car

with every camera view

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- Full multitasking. Possibility to turn multitasking off to get the maximum

speed available

- minimum requirements (to get it PLAYABLE): 4 megs of ram, 030 @ 25MHz, AGA

and/or Gfx-board (probably CD-ROM too) - 030 @ 50MHz (or higher) suggested

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Virtual Grand Prix...Only �14.99+�1 UK delivery