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From:Ralf Berkvens
Date:19 Sep 2000 at 11:05:37
Subject:Re: d.c. motor simulation

> Hi David & Anton,
>
> --- Anton Reinauer <ants@paradise.net.nz> wrote:
I haven't followed this discussion, but i'm guessing you're trying to
simulate those cars-on-tracks thignies which keep flying off at the
corners if you go too fast :)

if so, then rotation is easy, just multiply your speed by the sine of the
angle your car is turning (ie, if your wheels are at 5 degrees from center,

now i'm no math wiz :) so it could be you need the cosine (cos) instead,
anyway you need the one where function(90 degrees) = 0

Not sure this works accurately, or well at all, but it's the way i would
start.

Ralf



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Ralf Berkvens fax: 040 750 31 99
ralf@ilse.nl mobiel: [geen]
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