From: | Ralf Berkvens |
Date: | 25 Sep 2000 at 08:10:30 |
Subject: | Re: Audio Channels |
> Hello James,
>
> > I don't know if maybe trying to open the audio.device (then do your stuff,
> > then free it) would do it?
>
> Possible. But, at the risk of sounding like a total prat - how do I do that?
>
> Cheers,
> GazChap.
Actually, it should work, but...
What if our friendly other music makers fail to use the audio.device, but use
their own (usually nasty) code. One thing at least I know you cannot do is
read from the address in memory where the sound is sent to, for some cheeky
reason it is write-only (cos it's not memory, but the sound chip, but still
VUMeters would be so much easier if you could read from it :).
About opening devices: I tried to kill the input-device (which worked!) and
then start a new one (which did not work, and so left me with a computer
without input :). It seems to be pretty hard to properly open a device, but
maybe the audio-device is different, and easy :)
Ralf
> --
> *Gareth Griffiths* -- mailto:mail@gazchap.com -- http://www.gazchap.com
> "Bother", said Pooh, as Eeyore shot him with a rocket-launcher.
>
>
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