From: | Tim Hanson |
Date: | 18 Aug 2000 at 15:29:43 |
Subject: | Re: CGX and Bitmaps |
> Once the bitmap had been allocated I was attempting to draw to the
> bitmap and see a result on the screen. Basically I want to do double
> buffering on CGX but can't find any way to do it apart from make a
> screen twice the height and scroll back and forth, which I don't
> think
> is very efficient.
For doublebuffering this method is fine.
There is a method involving 2 extra bitmaps and rastports for triplebuffering
but I can`t remember how to do it ATM.
Tim Hanson,
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