C (274/304)

From:Allan Odgaard
Date:30 Aug 2000 at 22:58:06
Subject:Re: CGX and Bitmaps

On 30-Aug-00, Tim Hanson wrote:

>> AFAIK triple buffering is only useful if you have asynchronously
>> working hardware involved in the process [...]
> It also means you don`t have to synch with the vertical blank if I
> nderstand what I`ve been told.

hmm... I don't see how that should be possible, but I'm open for an
explanation :-)

Regards Allan