From: | Allan Odgaard |
Date: | 30 Aug 2000 at 22:58:06 |
Subject: | Re: CGX and Bitmaps |
On 30-Aug-00, Tim Hanson wrote:
>> AFAIK triple buffering is only useful if you have asynchronously
>> working hardware involved in the process [...]
> It also means you don`t have to synch with the vertical blank if I
> nderstand what I`ve been told.
hmm... I don't see how that should be possible, but I'm open for an
explanation :-)
Regards Allan