From: | Allan Odgaard |
Date: | 31 Aug 2000 at 20:49:38 |
Subject: | Triple buffering (was: Re: CGX and Bitmaps) |
On 31-Aug-00, David McMinn wrote:
>> This way the program only have to wait when both the buffers are full
Well, the program still need to switch buffer each time there's a
vertical retrace. I don't see any way around this, no matter how many
frames you pre-render, buffer or similar... of course there's the
technicality of not actually waiting, but instead receiving an
interrupt. But I don't think this is what you ment...
> [...] Probably the "correct" use of the term, given the way
> double buffering works.
The explanation I gave some time ago was what triple buffering meant 10+
years ago, I think this predates every other explanation seen here, thus
is the "correct" one, if you really want to promote one of the
explanations... ;-)
Regards Allan