From: | torrelli |
Date: | 11 Aug 2000 at 10:54:56 |
Subject: | Re: CGX and Bitmaps |
> bitmapA=AllocBitMap(640,480,15,BMF_MINPLANES,scr->RastPort.BitMap);
I guess you expect this line to give you a bitmap that is visible on the
screen ? But doing that you just try to allocate a bitmap in a part of the
memory that will make blits between scr->RastPort.BitMap and bitmapA
efficient.
You might consider copying your bitmap to the screen if you want it to be
displayed or painting directly in the screen's rastport ?
Dunna if it helps
Phil.