C (77/304)

From:torrelli
Date:11 Aug 2000 at 10:54:56
Subject:Re: CGX and Bitmaps

> bitmapA=AllocBitMap(640,480,15,BMF_MINPLANES,scr->RastPort.BitMap);

I guess you expect this line to give you a bitmap that is visible on the
screen ? But doing that you just try to allocate a bitmap in a part of the
memory that will make blits between scr->RastPort.BitMap and bitmapA
efficient.

You might consider copying your bitmap to the screen if you want it to be
displayed or painting directly in the screen's rastport ?

Dunna if it helps

Phil.