From: | Dave Thiede |
Date: | 5 Sep 2000 at 00:26:00 |
Subject: | Re: Elate Ports & Legal Rubbish (was AMIOPEN: vpcc as a C++ compiler) |
On Mon, 4 Sep 2000, Gary Peake wrote:
> On Sun, 3 Sep 2000 14:19:17 +0100, owner-open@amiga.com "Matthew J
> Fletcher" <amimjf@connectfree.co.uk> wrote:
>
> >Hi,.
> >
> >> I know about CVS import, but CVS (like RCS and Diff) compares files line
> >> by line. So, if just one word changes in a line from 1.12 to 1.13 and I
> >> have changed that line already in the Elate port, there is going to be a
> >> conflict, which CVS asks me to resolve manually. I don't want that to
> >> happen. From Linux, I just unpack the original sources, run ./configure
> >> and then elate-post-configure to make the changes (with sed's help).
> >
> >Of course the best solution would be to get the changes mixed back into
> >the orignal port, then you would have none of the above messing around.
> >
> >Which reminds me, i asked a while ago about the NDA coverage of elates
> >internals, if a port needs some elate spesific code (i.e not c cleanups
> >or ansi stuff) but say elate threading, can these changes be made public ?
>
> No, our SDK (other than the actual GPL stuff) is proprietary.
>
>
>
> --
> Gary Peake
> Director Support
> Amiga Inc.
>
That sounds like the mastermind game that I want to post cannot be made
GPL since is uses elate calls? Please clarify. Reading through the legal
stuff on the site/faq and the click license leaves me feeling the various
statements are contradictory.
dave
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