From: | Kevin Blumberg |
Date: | 6 Sep 2000 at 00:14:34 |
Subject: | RE: AMIOPEN: AmiSame |
Hi Matt,
> > I just dropped AmiSame into the CVS incoming dir.
> > AmiSame is my first app in VP. I wrote most of it as the graphics demo
> > for Bill to use at AmiWest (if it looks familiar to some of you). Since
> > then, I've added enough functionality to make it actually playable.
>
> Is it just me, or does this REALLY slow elate/linux down? (i.e. so slow
> that I can't move the mouse without it jumping in big steps once every
> five seconds, and windows refresh in about 10 seconds, and I can't even
> kill the window -- having to hit the reset button on my machine!) :/
Wow! That's surprising! I've run this game on at least 6 platforms (all x86
based, including PII's and K-6's at or above 400Mhz/64MB). I've had it
running with all the avedemos open (even with 3 or 4 freeballs bouncing
around) and I haven't seen the problem you've described (however, I do see a
slight slowdown with several freeballs and boing running too). What platform
are you running on?
I want to learn from this and clean up the code so it doesn't drag elate
down. So if anyone else has had the time to check out the game, could you
let me know if you're getting the same results as Matt or not (and what
hardware you're running it on)? Probably best to send a note to me directly
rather than waste everyone else's time with this (I'll bet Firestone sent a
similar message to Ford :p ).
I'm really sorry Matt (and others affected), I know how
disappointing/frustrating it is to spend time installing code that doesn't
work. Honestly, I didn't mean to put your system into a coma!
DISCLAIMER -- Amisame is not an example of an optimal coding practice in VP
(I've already admitted to finding 25 new register bugs using "dfa"), or an
indication of the capabilities or limitations of Amiga/Tao technology. It's
nothing more than an example of how I hacked a bunch of ave demos together
to create my first VP/AVE game. That is all... :)
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