AMOS (25/96)

From:Steve Eaborn
Date:25 May 99 at 23:38:53
Subject:Re: [amos-list] Motivation?

From: Steve Eaborn <eaborn@powernet.co.uk>

Motivation, huh?

Games are my forte. I've written a few since the first incarnation of Amos.
I look on it as a creative hobby, a bit like painting. I think that writing
a game is the most demanding application you can write for any computer. It
takes programming ability to be able to synchronise events in real time and
make a game appear smooth

I was away from the Amiga scene for quite a while until I found a
second-hand A1200 going cheap (my trusty old A500 having finally given up
the ghost), so I got back into coding games again and found the thrill was
still there. No matter what language you use to write, on whichever
platform, there is always a better way of doing something, and it's finding
the better way that gives the most satisfaction. I like Amos because it has
limitations (in it's basic form anyway), and I like to stretch these
limitations as far as I can.

As far as actual coding goes, I rarely finish a game. I like to look at an
existing game and say to myself 'I wonder if that could be done in Amos',
so away I go and try. If I make that idea work, then I tend to lose
interest in finishing the project. No game that I have written up to now
has been totally original (although I do have an idea that I'm dwelling on
at the moment).

Now I am married with a one-year-old son, I want to be able to write games
and educational programs for him. Even if the Classic Amiga disappears into
the sunset someday, you might still find me huddled in my study writing

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