From: | Anton Reinauer |
Date: | 7 Sep 99 at 04:01:20 |
Subject: | Re: BLITZ mode? |
On 07-Sep-99, Sandy Brownlee wrote:
> Hello,
> As I set about trying to actually write my new Railroad Tycoon type
> game, I am left to wonder if I should use blitzmode or not. I know, I
> know, for games, there is no need for multitasking etc., and the speed
> increase is useful, but there is future compatibility to think of- the
> more I use OS screens instead of slices etc, the more likely the game
> will work on future OSs, and even MCC. What is everyone's opinion on
> the usage of BLITZ? Is it still wise to use it, or would I be better
> to use amigamode all the time? The last attempt at a game I did used
> an OS window, but it was well slow.
Well, Chris Deeney (chris@addnet.demon.co.uk) is making a game
(Lifter) in an OS window, using the Mildred lib, and it runs fine on
his 030 :) Also, Dave Newton, is doing a couple of OS games as well.
Also another point, is that you can make multi-player internet games
if they're running in Window. Also, you can play your game, while
downloading something over the net, while waiting for a message (ICQ,
E-Mail etc). You have to start thinking of distributed computing, which
is what the future of computing will be.
Project: UDP_Chat [99%]- an Internet multi-player code, test-bed
for my game Pyro-Mid. - Aminet: dev/basic/UDP_Chat.lha (V2.6)
<http://homepages.paradise.net.nz/ants>
---------------------------------------------------------------------
To unsubscribe, e-mail: blitz-list-unsubscribe@netsoc.ucd.ie
For additional commands, e-mail: blitz-list-help@netsoc.ucd.ie