Blitz (5/640)

From:Paul Burkey
Date:10 Aug 99 at 16:23:16
Subject:Re: AHI the revenge!

Curt Esser wrote:
> > I've got rid of the 128k limit, it uses its own routines to load IFF
> > samples and I'm nearly finished the WAV decoding too. Curt, can I have
> > some WAV information from you?
> >
> > I'll sort something out for you ;)
>
> Well, I have a couple of .wav docs from the "Wotzit" site if you want those.
>
> I did work out how to save a loaded sample as an 8bit-mono wav, if you want
> that source.
>
> Unfortunately, loading one isn't quite so simple, since a wav can be 8, 16,
> or 32bit (and apparently anything in between also), as well as mono/stereo
> and can be compressed in numerous ways...
> I haven't even attempted loading one ;)

I've been using Sound Forge XP (Windows app) to edit sound data lately
and I
noticed the WAV saving options are huge. I think WAV has become a little
more like IFF where the IFF standard supports many different types of
data.
While IFF supports sound, graphics, palettes, anims, music etc. WAV is
still
only a sound format but it can contain many different types of sound
including WMA and MP3. So the WAV format seems to be a wrapper for lots
of
other types. It's obvious that you'll have a big job trying to support
all
different forms of WAV.

I think the standard PCM 8/16bit, mono/stereo WAV's are probably what we
all know to be the standard format.

Cheers,

Paul



< Paul Burkey http://www.sneech.freeserve.co.uk >

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