C (17/301)

From:Tim Hanson
Date:09 Aug 99 at 21:37:11
Subject:(no subject)

From: Tim Hanson <msinister@connectfree.co.uk>

Hi All,
Everytime I use AllocBitMap() and then FreeBitMap() to allocate a BM with
depth less than 8 I get mungwall hits when freeing. It`s always the same
number of hits as the depth and appears to be the address of the actual
planes.

Should I use the old fashioned method (ie. InitBitMap() then AllocRaster()
for each plane) when using planar bitmaps? The autodocs suggest this method
is obsolete and should not be done in new code.



Tim Hanson,
by the River,Canterbury, Kent.
Amiga A1200T,`040/25,603e/160,32MB Fast,BVisionPPC,
170MB IDE HD,ZIP SCSI,RENO x2CD SCSI,Pace 56K
Don`t waste your time by visiting
http://www.sinister67.freeserve.co.uk