Alien Breed 3D


Title		Alien Breed 3D
Game Type	3D Action
Players		1
Company 	Team 17
Compatibility	AGA
Submission	angus@angusm.demon.co.uk

Review
Alien Breed 3D was one of the first and arguably the best games produced
by the Amiga backlash to the success of Doom on the PC. The Doom clone is
clearly not something the Amiga was originally designed to handle, with
it's ingenious bitplane system and it's hardware sprites, but Andy
Clitheroe proved that, with certain limitations, the Amiga could compete in
this area and deliver high quality entertainment in a stunningly realistic
3D environment. Unlike Gloom, Fears and even Doom, you see, Alien Breed 3D
used a system that allowed "true" 3D, where you could walk directly above or
under an area you'd just explored, instead of being constrained to a 2D
map, making this impossible.
 Admittedly, this is not the highest resolution Doom clone you'll find for
the Amiga, but it is almost certainly the most playable. Sprawling levels,
that are both initially confusing but ultimately satisfying bear witness
to the skill of the game's design. Dashing up flights of stairs and
greasing Alien sentries before they have time to do you signifigant damage
has never been so much fun. On top of this, as stated, the 3D engine is
particuarly good, providing you with a real sense of "being there".
Full marks, Mr Clitheroe. Nice job.


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