Alien Breed 3D 2 (The Killing Grounds)
Title Alien Breed 3D 2 (The Killing Grounds)
Publisher Team17 / Ocean (1996)
Game Type 3D Action
Players 1 (2 by modem or serial)
HD Installable Yes
Compatibility AGA only (unofficial GFX card version available soon)
Demo aminet/game/demo/ab3d2-tkg*.lha (2 parts)
Game data/utils Speed-up patch - aminet/game/patch/TKG-Patch.lha & TKGTurboPatch.lha
Alternative editor - aminet/game/hint/AB3Dedit.lha
New levels and cheats - in aminet/game/data/ and game/patch/
Submission Dennis Smith dmss100@york.ac.uk
Review
Originally planned as an update for the brilliant Alien Breed 3D (promising
full screen 1x1 display), this project grew and grew and was eventually
released as a sequel. It features a more complex 3D engine with better
lighting effects, proper 3D weapons and enemies and sixteen new, sprawling
levels. The specs are impressive, the demo promising, but what is the game
like to play? Well, as you probably know, the main stumbling block is one
of speed - the game is slow, even on the faster processors. On top of
this, it has a very high difficulty level (admittedly a feature of most of
the Alien Breed series). If you can cope with the high difficulty level
and don't mind using a smaller/less detailed display you'll find it a dark,
very atmospheric 3D-shooter which has plenty of scary moments. For most of
us mere mortals, with a buggy front-end that's liable to hang and no option
to save mid-level, it's a very hard taste to acquire.
The game also comes with a level editor but this is just as difficult to
get to grips with and also liable to crash. Fortunately there is an
unofficial alternative editor available on the aminet. A few home-grown
levels have been made available publically.
Category list.
Alphabetical list.