Carrier Command
Title Carrier Command
Game Type 3D Combat Sim
Players 1
Compatibility All
Submission angus@angusm.demon.co.uk
Review
Don't look for texture mapping or complex polygons in Carrier Command,
it's got playability instead. Actually it looks very nice, and plays
smoothly on the lowest spec Amiga. The game itself puts you in command of
a futuristic Aircraft Carrier/Assault Vessel. You've got to find and kill
your counterpart, an enemy Carrier of even greater power than your own
vessel. During the game you must capture islands, building a logistic
network that will keep you supplied with the many types of equipment that
you'll need. You can tell a lot of love was lavished on this game by the
various icon controlled screens, the numerous viewpoints, the vitally
important maps and the sheer functionality of it all. You'll pilot
aircraft, drive amphibious vehicles, and hopefully carve the enemy Carrier
up with you ship's weapon systems.
I remember in one of my first games, if not _the_ first game, I decided my
best course was to try and engage the enemy carrier at the earliest
possible opportunity. Well, I successfully predicted an island she would
try to capture, and steamed into the conflict at full speed with the
intention of causing great gloom and dispondency. In the event, after
losing a pair of my treasured aircraft, which only seemed to inflict minor
damage on the enemy vessel, I came under such intense fire that my hangar
lift was disabled, and I was unable to launch any further aircraft.
Fumbling frantically with the unfamiliar controls, I had just enough time
to inform the repair crews that the lift should almost certainly be
treated as a priority, before being blown out of the water. Great stuff.
A classic? I think so.
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