Elfmania
Title Elfmania
Game Type Beat-em-up
Players 1 or 2
Compatibility All
Submission Courtesy of Sean Caszatt
Review
Fighting elves? Oh, well, I guess it's just as believable as the
scenarios in other beat-'em-up games. The scenario here is a little
different than your standard beat'-em-up game, and so is quite a bit else.
The King of the elf kingdom of Muhmulandia is prepared to give up his
throne to the first person to beat six of his Champion Fighters and
capture six counties on a 6x6 map-grid of the kingdom. Of course, beating
the six fighters doesn't mean he just hands over the kingdom...you have to
fight him too.
Throw into the mix the ability to hire an army of fighters (so you don't
have to control the same fighter throughout the game) and the awarding of
coins with which to hire these fighters and you've got an interesting
little game here.
Of course, I haven't mentioned the graphics yet. They are the finest I've
seen in an ECS Amiga game yet. The game looks AGA, but it's not. Only
the graphics of STARDUST come close to the quality of those found in
ELFMANIA. The sound, however, could use some work. The music is
repetitive and annoying. The fighters sound like rabid chipmunks.
The only real gripe I have about the game is the control methods used to
do the moves. I've played the game with two different controllers and
neither seemed to make controlling the game much easier. I can only fault
the game for that. It doesn't make the game unplayable by any means, it
just heightens the frustration level unnecessarily.
I can only wish that the game was in NTSC so that all American Amiga
owners could enjoy it. If your Amiga can't do PAL mode graphics, you're
out of luck. Of course, this would be an excellent reason to upgrade!
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