Liberation


Title           Liberation
Game Type       RPG
Players         1
Compatability   CD32/AGA+CD
Submission      homegrown@eclipse.co.uk

Review
Liberation is the sequel to the acclaimed Captive, and follows a
similar premise. This time you are remotely controlling your team
of four robots from you mountain hideaway, in an effort to reveal
a massive government and corporate coverup concerning malfunctioning
police droids killing people in custody. This was an ambitious game
for the fledgeling CD32 platform, with a lengthy intro and cut scenes,
orchestral CD-audio tracks, and lots of digitised speech. The scope
of the cities the game takes place in is also ambitious... the police
departments, libraries, bars and so on all run to the cities local
time, opening and shutting as appropriate. You also run into a large
array of incidental characters, who you can ask for clues, directions
and more. You can even break into people's houses in search of cash,
although such illegal activities quickly attract the attention of the
police. The interface you use to do all this is sophisticated, and
gives you an unfathomable amount of control over your droids, to the
extent of modifying their internal circuits to boost performance! The
graphic presentation is also good, with 3D objects used to represent
other characters. However at the end of the day the game becomes
repetitive... once you've completed the first one or two missions
elements start repeating themselves, and you lose any sense of progress.
Initially engaging, Liberation falls short of the over-ambitious goals
it sets itself.



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