Paradroid 90


Title		Paradroid 90
Game Type	Shoot-em-up
Company		Graftgold
Players		1
Compatibility	All
HD Installable	HD-patch: from Bert Jahn's WHDLoad page
Submission	angus@angusm.demon.co.uk

Review
Andrew Braybrook is a bit of a gaming legend. Famous for the original
Paradroid and Uridium on the 64 he eventually updated them both for the
Amiga. There are purists who would argue that as good as the Amiga version
of Paradroid is, it pales in comparison to the 64 original, with it`s
8-way scrolling and it`s stylish, if drawn out, loading sequence. Well,
I`ve had both, and I think the Amiga version is just as much fun, and you
can`t escape the fact that it looks and sounds better.

	So what`s the game about?  Well, a spaceship, or more accurately a
fleet of the things, have been taken over by the robots that would usually
serve aboard the vessels. Your job is to control an influence device, that
is beamed aboard the ships, and destroy all the rebellious robots.
Initially, this seems extremely unlikely, but your appropriately named
influence device is not as harmless as it seems. Although it has extremely
limited firepower, the device`s main strength is it`s ability to interface
with any robot and challenge it for control of  it`s CPU. This takes place
in the form of a sub-game, where under timed conditions you must quickly
assess the most efficient method of owning that chip. You are presented
with what looks like a simple diagram of a silicon chip, on either side of
which, various paths lead to different sections of the chip. You are given
a specific number of "bullets" (electrical impulses) and must select which
paths to "shoot" these down, so bringing more areas of the CPU chip under
your control. The host robot is working from the opposite side of the
chip, trying frantically to defeat your efforts. This section is
complicated by the addition of various devices on some of the paths that
will make your efforts more or less effective. This may sound complex,
but it`s actually very straight forward and enjoyable. Your chances are
also greatly improved, if you are migrating from a fairly powerful robot,
in that you start with a correspondingly greater amount of "bullets". In
the main game itself, you (seen from a top down view) explore various
levels of the ship by using the elevators, and it`s a pleasure to come
across a new area with robots busily getting along with their assigned
duties in a manner that seems logical.

	The levels are a pleasure to behold, and as you might expect from
Mr Braybrook the polish and graphic finesse is here in abundance. Touches,
like the ability to access the computers with their readouts on the
various robots including their specs, are more evidence of the care and
detail lavished on the game. The sound is spot on, ranging  from the wimpy
effect of your influence devices` pathetic lasers to the meatier tones of
the more impressive energy devices. For some reason, I find the music
which accompanies the high scores screen to be absolutely brilliant. All
in all, playable, presentable and pretty near perfect.

Update
Thanks to the extremely talented Mr John Girvin the game is now more
playable than ever before; with his WHDLoad patch. (See above)


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