From: | Jonathan Day |
Date: | 27 Mar 2001 at 00:43:22 |
Subject: | Re: serial number |
Hi Alan
> a lot of code-shops and development groups are unwilling to release games
> not because of sales but because of their IP. okay, they are not releasing
> the source, but they are giving the product away - which cheapens the
> status of their game IP. why?? because a lot of game companies are
> finally listening to the public and realising a lot of people want
> good/quick/easy games (c.1992 era) and not the latest best-looking FPS or
> racing game.
I suppose that's understandble, especially given the trend towards mobiles
phone games.
> on friday i happened to be thumbing through old AF issues...of the 96/97
> era. lo and behold, ThemePark with a glorious >90% review score....it
> just wouldnt cut the mustard without some serious revamping these days
> (I am loath to play games in 320x240. the graphics dont have to be 16bit
> super outstanding, but the resolution for such a game should be a lot
> better - Paul Burkeys Foundation shows how modern games should be at least
> presentable
>
> ie 512x384 and up for arcade/racing games and 640x480 and up for
> strategy/RPG games
Can see where you're coming from and agree, Amiga games should be designed
to take h/w upgrades into account. This is beginning to happen now tho.
However, no-one should miss out on lemmings, Speedball 2, cannon fodder,
Sensible Soccer, Monkey Island, worms... just to name a few of the obvious
ones.
Jon
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