From: | |
Date: | 18 Feb 2001 at 03:30:08 |
Subject: | Re: Cybergraphics/LockBitMapTagList() |
Hi Gabriele
Gabriele Svelto wrote this on 07-Feb-01 at 21:31:42
> I didn't thought of blitting... It could be slower but if the gfx board
> has some dedicated hardware it won't be of too much overhead, BTW isn't
> this the only method to do double--buffering in a window? See ya
If you`re just writing for newer GfxCards you could use Warp3D to do your
blitting. Sounds wierd, I know, but it works well as a 2D graphics lib. You
also get rotation and scaling at very high speeds. Also it comes as a WarpUp
shared library.
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