From: | FERRY |
Date: | 25 Feb 2001 at 21:49:46 |
Subject: | Re: Morph into Warp |
Hello Paul
On 16-f�v-01, you wrote:
> So far, only program affected this is the "DeathTrial" demo by Mankind.
> However, they have already created a fixed version.
>
> ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** **
True !
just one routine (metaball init at start and metaballs themselves)
used a struct with word+float. I wasn't aware about that emulation,
now I am and will never spread progs with non-4bytes aligned float/doubles.
but I don't really agree on the *100 speeder without emulation,
the ppc cache masks that kind of things.
(to my mind maybe 1.5 times slower that's all. maybe wrong.)
I don't assume to be the only one with trouble. Anyone using
ShowHALInfo , tool provided with warpos , can notice that
other wos executable generates fpuemus. (some dataypes and
some mp3 encoder, i've been told.)
it's easy to generate one,just use:
struct iwanttobothertimu
{
short iamshort;
float iamfloat;
}
As I'm a very insane person, I 'm craving for what will come next
in the mailing list; It's always funny to see people hating each others,
and throwing stones. Morphos team seemed to have done a very good job,
and a wos emu is exactly what they needed to make the wos team very angry,
since it's the same blow than with "powerup" emu on warpos.
Will AmigaDE have a morphos emu ? well, at least amigaDE will be an "amiga".
For myself I don't mind !! i will continue coding under warpos,
aligning my floats, and my future demos will run on both warpos and
morphos. G4 will came, we will have G4 with both morphos and warpos,
and it will work.
I will just sit and look at the war h&p and amiga against morphos.
ah ah ah ... and both are too stupid to unify their effort !!!
too much pathetic fun.
krabob/mankind
>
Regards
... http://tex.mankind.free.fr
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