AmigaActive (1645/1947)

From:Gareth Griffiths
Date:25 Apr 2001 at 23:13:48
Subject:Re: Top ten commercial progs on the miggy.

Hello Clyde,
On Wednesday, April 25, 2001 at 11:01:48 PM, you wrote:

> I gotta admit though, that TKG was bloody great fun for when it came out -
> especially after the SpeedUp patch. Not to mention that it really was extremely

I had to play the 2MB version for a while until I got my RAM upgrade :) That
was pants. Absolute pants.

Atmosphere? Yeah, right :)

> And those sounds - my younger brother had a bunch of school friends come over
> and they sat playing TKG the whole night in the dark with the sound turned right
> up. And whenever it sounded like something seriously deathly was coming up,

Yeah, that thumping bass in the (slightly repetitive) background music
really gave me the sh*ts when I played it with my Hi-Fi up high :)))

> Some of the levels were also very nicely designed, and were devious as all hell
> - well, the playable ones anyway ;-)

;) Level F in TKG is my favourite - the womb with a view :)

> Now if someone were to do a full conversion of TKG to use something like the
> Unreal or Quake3 engine with todays hardware in mind - that would be bliss.
> Complete with properly done intro's and cut-scenes and a decent end sequence.
> And the last couple of levels redesigned to be somewhat more sane ;-)

That's not a bad idea!!! I'm just starting to get into Unreal mapping... ;)
If only I had the layouts of the levels to hand! And textures of course!

Anyone help? ;)

Cheers,
GazChap.



Gareth Griffiths -- mailto:mail@gazchap.com -- http://www.gazchap.com
Shine on you crazy diamond!

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