AmigaActive (1646/1947)

From:Peter Gordon
Date:26 Apr 2001 at 00:48:17
Subject:Re: Top ten commercial progs on the miggy.

Hi , on the subject of Re: [amigactive] Re: Top ten commercial progs on the
miggy., you said:

> That's not a bad idea!!! I'm just starting to get into Unreal mapping... ;)
> If only I had the layouts of the levels to hand! And textures of course!

> Anyone help? ;)

John Girvin is supposedly working on an AB3D (& TKG) to Quake converter
program, but he was having trouble because of Quake not being able to deal
with large enough coordinates etc. (thats right, AB3D levels are too big for
the quake 1 engine :))



Peter Gordon
http://www.c0mmodore.com
http://mrtickle.darkage.it
http://scene.darkage.it

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