From: | Gareth Griffiths |
Date: | 26 Apr 2001 at 01:24:08 |
Subject: | Re: Top ten commercial progs on the miggy. |
Hello Peter,
On Thursday, April 26, 2001 at 12:48:17 AM, you wrote:
> John Girvin is supposedly working on an AB3D (& TKG) to Quake converter
> program, but he was having trouble because of Quake not being able to deal
> with large enough coordinates etc. (thats right, AB3D levels are too big for
> the quake 1 engine :))
Oh yeah, I remember seeing the first level of AB3D in the Quake engine :)
Looked cool, but as you say the Q1 engine is vastly under"powered" for it.
The Q3A / Unreal engine would work well though :))
Cheers,
GazChap.
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