From: | Clyde Hannan |
Date: | 26 Apr 2001 at 19:21:27 |
Subject: | Re: Top ten commercial progs on the miggy. |
Gareth Griffiths wrote:
>
> Hello Clyde,
> On Wednesday, April 25, 2001 at 11:01:48 PM, you wrote:
> > Now if someone were to do a full conversion of TKG to use something like the
> > Unreal or Quake3 engine with todays hardware in mind - that would be bliss.
> > Complete with properly done intro's and cut-scenes and a decent end sequence.
> > And the last couple of levels redesigned to be somewhat more sane ;-)
>
> That's not a bad idea!!! I'm just starting to get into Unreal mapping... ;)
> If only I had the layouts of the levels to hand! And textures of course!
Well, there is that TKG source code with loads of the sounds, gfx, textures,
level designs and vector objects for the game. And looking through some of the
vector objects, you'll see lots of really interesting concepts for things that
might have been planned to be part of the game if there was more time for it -
and it would have made it even more superb if they were worked in.
But, you'll obviously need to have the various editors installed on your Amiga
to get to them. Rather use the newer ones on Aminet - they suck less than the
ones that came with TKG.
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