From: | |
Date: | 27 Apr 2001 at 10:27:46 |
Subject: | Re: Top ten commercial progs on the miggy. |
Hi,
>Well, there is that TKG source code with loads of the
sounds, gfx, textures,
>level designs and vector objects for the game. And
looking through some of the
>vector objects, you'll see lots of really interesting
concepts for things that
>might have been planned to be part of the game if
there was more time for it -
>and it would have made it even more superb if they
were worked in.
Yeah, I did have the source code unpacked on my
Amiga's hard drive up until about a week ago, when I
decided I needed the 60MB of space that it was taking
up :)
Some of those vectobj's did look cool :)
>But, you'll obviously need to have the various editors
installed on your Amiga
>to get to them. Rather use the newer ones on Aminet -
they suck less than the
>ones that came with TKG.
I've got the editors installed, but I don't really agree
with the statement about the AMInet editors being
better. To some people they are, but that replacement
level editor by Jens Vang Petersen will NOT work on my
machine at all, it crashes whenever I run it.
So, I think I'll just stick to UT mapping for now :)
Gaz.
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