AmigaActive (1907/1947)

From:Alan Buxey
Date:30 Apr 2001 at 13:26:58
Subject:A few comments on issue #20

hi,

great issue guys, I do have a few comments.

Some are about the PC-centric articles (though they were a good read).

1) RealityStation. Unless it gets a PowerPC chip in it then theres no way
it'll run MorphOS (Ralph has already gone through the no-x86 discussions)
And unless it goes Zico, there'll be no AmigaDE - which'd be a shame as
its a nice all-in-one solution (so long as the cost is good)

2) The 3D article.... ummm, what were they smoking to get such a story
line? Anyway, I'd LIKE to see a followup, as briefly suggested, on 3D
engines..perhaps tutorial-style. OpenGL/Warp3D featured (a future article
would do similar but with Ami3D

3) Okay, you dont HAVE to review freeware/shareware, but if you do, you
could at least balance it...i mean GLSokoban is an exploration of coding
by its authors...and as such can lead to future things. anyway, yes, the
game in that viewpoint is pretty much unplayable.... HOWEVER I might
suggest that there is actually a 'same name' problem here

In the Warp3D V4 (latest Warp3D) archive there is a drawer called
'GLSokoban'. it has a different coloured icon, this is a hint, its a 100%
different take. in this version (which you should 'review' - along with
Warp3D V4!) you have the classic Sokoban, but with a 3D perspective
view...all entirely changable, so you can zoomin/zoomout, rotate,
hoziron-modify etc. and it looks good :-) 9/10 with just cause!

:-)

alan

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