From: | Alkis Tsapanidis |
Date: | 9 Apr 2001 at 13:33:29 |
Subject: | Re: HELP!! SHOGO IS MAD |
Hello Alan
On 09-Apr-01, you wrote:
> its not system memory its running short of, its gfx-card memory.
> its trying to open a triple buffer, so if you choose 640x480-16bit then
> you're trying to use up ~ 2Mb just for the buffering, you've got to have
> another 600k for output and then about 1Mb for textures thats almost 4Mb.
> now, if you've already got gfx memory used for your workbench...lets say a
> 16bit 1024x768 screen - that's 1.5Mb + backdrop image double-buffered -
> will be about 4.5Mb.
I already helped him to make it work. It works now. He forgot to set the bitmapcache option
on.
If anyone has any problems with Warp3D 4 just set the tooltypes BITMAPCACHE=YES
and DRAGGING=NO in the cgx driver (devs:monitors/B/CVisionPPC) icon.
Regards
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