[SoundFX] [Usage] [Windows] [prev] [next]

1.5.1 sample window [up] [down]

the window :
When a sample has been loaded or generated, it is then displayed within its own window. Size and position can be changed via the windows gadgets. Several lines are drawn to help reading positions and levels of the sample. Additional lines can be drawn to display the maximum, average and real (acoustical) amplitude.
If 'Loop' is activated and start and repeat lengths are set, vertical lines with boxes attached to the top will visualise the looping part. If some range is selected (marked), this is shown by an highlighted filled box.
In the window titlebar SFX displays the samples name, playbackrate and length. While playing a sample you see the play-position there.

actions inside the window :
When moving the mouse around the mousepointer will change its shape to indicate what action can be performed.
The looplines can be moved by clicking and holding the left mousebutton onto the box and moving the mouse.
Clicking down the left mousebutton inside the sample window but outside of the loop boxes or a peviously marked area will start a new marking operation. When clicking inside a mark (not near the borders), it can be moved around, while holding the left mousebutton. When clicking inside a mark at the borders, the range can be modified into that direction. Here is a 'picture' to make it more clearly (anyway the mouse pointer shape shhould cleary show the availabe action) :

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4

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7      8      9
1 change left and upper border
2 change upper border
3 change right and upper border
4 change left border
5 move around
6 change right border
7 change left and lower border
8 change lower border
9 change right and lower border

This area (or range) can be magnified, cut or copied. If an area was magnified, moving the slidebar at the bottom or right of the window, will move the display through the sampledata. This area will be continuosly updated while sliding. While modifying loops, marking ranges and zoomareas SFX displays information about start, end and length in the statusbar.
If you have zoomed you view more than 1:1 and selected "Trace" in the range-toolbar, it is possible to draw directly into the samplebuffer while left mousebutton is pressed. With this function you can manually remove errors (cracks). The sampledisplay will be refreshed when you release the mousebutton.


[SoundFX] [Usage] [Windows] [prev] [next]

© by Stefan Kost 1993-2001