From: | amorel |
Date: | 23 Jul 2001 at 22:36:02 |
Subject: | Re: offset |
On 24-Jul-01, John Mason wrote:
C=Looks right. Is there a pointerin the sound structure to the sound data?
C=If so you could just copymem_ instead of using a for loop to copy the
C=sample.
Yes the first item of the sturcture is a pointer to the sound data. How silly
I didn`t think of that, but oh well. You can read the sturctures of Blitz
objects in the file "bb2objtypes.bb2" which I actually didn`t find out before
too long ago, duh ;-)
I could just use the original data for stuff like displaying, which doesn`t
change the data. But how would copymem_ work then and how would I read the
sounddata?
Say I do this:
*mysound.sound=addr xbsound(soundnr)
*soundpointer.l=*mysound\_data
How to access any byte of that data?
Regards
-*R u an AOL l33t? ----------> Amoralplayer1.5, a no fuss audioplayer*-
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