3DWorld (6/19)

From:Michal Wozniak
Date:14 Aug 2001 at 19:14:54
Subject:[3DWorld] Z buffer inaccuracies.

Hi to all,

I have some problems with Z buffer. If I draw
2 parallel objects (lets say cylinder in cylinder)
that are nearly perpedicular (is it spelled right?)
to the screen plane, I get the inner cylinder
"move out" from the outer one. Is it supposed
to happen?
If no I will post my transformation matrix
calculations here, so You could help me with this.

Regards.



// Michal "Kierownik" Wozniak
// e-mail: wozniak_m@interia.pl
// Graphics Programming

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