From: | Michal Wozniak |
Date: | 14 Aug 2001 at 19:14:54 |
Subject: | [3DWorld] Z buffer inaccuracies. |
Hi to all,
I have some problems with Z buffer. If I draw
2 parallel objects (lets say cylinder in cylinder)
that are nearly perpedicular (is it spelled right?)
to the screen plane, I get the inner cylinder
"move out" from the outer one. Is it supposed
to happen?
If no I will post my transformation matrix
calculations here, so You could help me with this.
Regards.
// Michal "Kierownik" Wozniak
// e-mail: wozniak_m@interia.pl
// Graphics Programming
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