From: | Andrew Crowe |
Date: | 12 Aug 2001 at 16:40:29 |
Subject: | RE: [amiga-c] isometric gfx engine |
> Just because i'm curious, can anyone point any good isometric gfx engine
> which is fast with OS routines? All generic pc implementations i've seen
> so far seems to run at 1fps on my Amiga :-(
"OS" routines like what?
The easiest way I can think of to do that kind of thing is to simply write
gfx directly into a chunky buffer drawing the tiles from top to bottom to
get the display order right (you could Z-buffer but thats probably way over
the top), then to blit that onto the screen using ChunkyPPC library or your
own C2P/GFX card renderer.
Of course this will only be fast on 040+'s, if you want fast on 030 or less
then you'll have to draw the tiles down once then mask sprites in the right
places, which might work well if you draw a Z-Buffer down or something
Andrew
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