\ R0 := x; R1 := y ADD R2, R0, R0, LSL #2 \ R2 := R1 + (R1 << 2) [== (5 * y)] MOV R2, R2, LSL #6 \ R2 := (R2 << 6) [== (320 * y)] ADD R2, R2, R0 \ R2 := R2 + R0 [== (320 * y) + x)] \ R2 := screen offset