Copyright: Copyright(C) 1994-1996 Junichi Saitoh


TOUZAI-Mahjong

Game Rules

Playing

Doubles

Scoreing Rules

Tiles and Bones

Game Operation

Operation

Menu

Command line option

TOUZAI-Mahjong Registration


Tiles
Tiles (Pai )

 Mahjong set consists of 136 tiles. These are divided into two gropes. One is honors and other is suits.

Suit tiles (Suu-pai )

 The suit tiles consists of three different suites, numbered from 1 through 9,four of each number.

 The suit tiles numbered 1 and 9 (left and right side of BMP)is called terminals and considered honors. The tiles 2 through 8 are called simples.

 The three suits are:

 Characters (Wan-zu )

 Dots (Pin-zu )

 Bamboos (Sou-zu )

Honor tiles (Ji-pai )

 The honor tiles are consists of four winds and three dragons. there are four of each.

 Winds (Hon-pai )

 There called East, South, West, North(Ton,Nan,Syar,Pei) from left to right.

 Dragons (Sangen-pai )

 Left is Green(Hatsu),middle is Red(Chun),right is White(Haku)

Bones (Ten-bou )

 Real Mahjong set contains a set of bones used for scoring like the chips in poker.

 The bones should be valued at 100,1000,5000,10000.

 In TOUZAI-Mahjong, 1000 score bone is used "Declare Ready".

 100 score bone is used to count numbers of the dealer is dealing.

 It means only a imitating of the real mahjong.

 Others are not used.


Playing

The Goal of Mahjong

Playing procedure


The Goal of Mahjong

  The goal of the game is completing hands. there are three patterns of fourteen tiles.

  1. Normal Type.

    Composed of four sets of three tiles each (sequence or triplet or four),plus pair.

  2. Seven Twins Type.

  3. Thirteen Orphans Type .


Playing procedure

 Almost all procedure is going on automatically.

 1. The 136 tiles are well mixed and builder two high wall. all is kept face down without second tile from dead end of wall. The face up tile is called Double tile.

 2. East(= Dealer) gets fourteen tiles. others get thirteen tiles.

 3. East begins hand by discarding a tile. Play proceeds to East's right. Each player take one tile from wall and discard a tile. The game is played counter-clock-wise.

 4. If you wish to use a discarded tile to make a sequence, triplet or four in your hand, you can declare Chow, Pung or Kong.

 5. When you need only one tile to go out, your hand is ready. You can declare Ready.

 6. When another player discards or you draw the tile that completes your hand, you may declare Out.

 7. if no one has gone out by the time the wall is 14 tiles, it is draw.

 8. A round of play consists of a minimum of four hands, and a game consists of four rounds. But it takes much time to play, Japan and TOUZAI-Mahjong have adopted two rounds(= half game). if you haven't enough time, you can play a quota game.

    First round is east wind round, second is south wind round

    You can select east wind round once more.


Doubles

1 Double

 	Concealed Hand

No-points

All Simples

Terminal or Honor in Each

Two Identical Sequences

Three Similar Sequences

Three Consecutive Sequences

Round Wind

Own Wind

Green Dragon

Red Dragon

White Dragon

Declare Ready

Robbing a Kong

Going supplement Tile

Go with Last Tile of Wall

Go with Last Discarded Tile

2 Doubles

 	Four Triplets

One Suit with Honors

Terminal in Each

Three Similar Triplets

Three Concealed Triplets

Three Fours

Seven Pairs

Double Wind

Ready in First Discard

Double 2 Identical Sequences

Ready and Go out

3 Doubles

 	Three Identical Sequences

4 Doubles

 	Little Three Dragons

5 Doubles

 	All Terminals and Honors

One Suit only

Four Identical Sequences

Extra Limit

 	Big Three Dragons

Little Four Winds

Big Four Winds

All Honors

All Terminals

All Green

Four Concealed Triplets

Nine Gates

Thirteen Orphans

Four Fours

Heavenly Hand

Earthly Hand

Human Hand

Discard Honors

Double Tile


Concealed_Hand
Concealed Hand ( Menzen ) : 1 Double

  A hand all of your tiles were drawn from wall.

  Concealed Kong is allowed.


No_points
No-points ( Pinfu) : 1 Double

  Your hand contains four sequences and a pair of non honor tiles.

  the last tile of hand was not a one-chance hand.


All Simples
All Simples ( Tanyao) : 1 Double

  A hand containing only suit tiles from 2 to 8, including no terminals or honors.

  This hand is necessarily for a Concealed Hand without you select "All simples with Chow and Pug" rule.


Terminal or Honor in Each
Terminal or Honor in Each ( Chanta) : 1 Double

  Four sets of three tiles and one pair include a terminal or honor.

  You may declare Chow or Pung.


Two Identical Sequences
Two Identical Sequences ( Iipeikou ) : 1 Double

  Two sets of Identical sequences in your hand.


Three Similar Sequences
Three Similar Sequences ( Sansyoku) : 1 Double

  If the hand includes three sequences, all three of the same numbers consists of Characters, Dots and Bamboos.


Three Consecutive Sequences
Three Consecutive Sequences ( Ikki-tsukan) : 1 Double

  Three sequences containing from one to nine in one suit.


Round Wind
Round Wind ( Soufuu) : 1 Double

  A triplet of round wind.


Own Wind
Own Wind ( Menpuu) : 1 Double

  A triplet of your wind.


Green Dragon
Green Dragon ( Hatsu) : 1 Double

  A triplet of green dragon.


Red Dragon
Red Dragon ( Chun) : 1 Double

  A triplet of red dragon.


White Dragon
White Dragon ( Haku) : 1 Double

  A triplet of white dragon.


Robbing a Kong
Robbing a Kong ( Chan-kan ) : 1 Double

  you go out on tile a player draws a tile to adds it to a melded triplet to make a melded four.


Going supplement Tile
Going supplement Tile ( Rinsyan) : 1 Double

  A winning hand that goes out on a supplement tile from dead wall, after making a four.


Go with Last Tile of Wall
Go with Last Tile of Wall ( Haitei ) : 1 Double

  A winning hand that goes out with last tile before the dead wall.


Go with Last Discarded Tile
Go with Last Discarded Tile ( Houtei ) : 1 Double

  A winning hand that goes out on a tile discarded after the last tile of the wall has been drawn.


Declare Ready
Declare Ready ( Reach ) : 1 Double

  When your hand is ready you may "Declare Ready". It is necessarily for a Concealed Hand.

  You must pay 1000 points for Declare Ready. Payments are turned over to winner.


Four Triplets
Four Triplets ( Toitoi ) : 2 Double

  The hand that contains four triplets. Pung is allowed.


One Suit with Honors
One Suit with Honors ( Honichi ) : 2 Double

  The hand containing the tiles of only one suit and honors.


Terminal in Each
Terminals in Each ( Jun-chanta ) : 2 Double

  Four sets of three tiles and one pair include a terminal.

  You may declare Chow or Pung.


Three Similar Triplets
Three Similar Triplets ( Sansyoku-doupon ) : 2 Double

  The hand that contains three triplets, one of each suit, and all three of the same numbers.


Three Concealed Triplets
Three Concealed Triplets ( San-ankou ) : 2 Double

  The three triplets are made completely with tiles drawn from the wall.

  Concealed Kong is allowed.


Three Fours
Three Fours ( San-kantsu ) : 2 Double

  The hand that contains three melded four or concealed four.


Seven Pairs
Seven Pairs ( Chii-toitsu ) : 2 Double

  The hand that contains seven pairs of tiles.


Double Winds
Double Winds ( Renpuu ) : 2 Double

  if your own wind is same as round wind, your hand containing triplet of own wind.


Ready in First Discard
Ready in First Discard ( Double reach ) : 2 Double

  You declare ready on the first tile drawn from the wall.


Double 2 Identical Sequences
Double two Identical Sequences ( Ryanpeko ) : 2 Double

  Two of two sets of Identical sequences in your hand.


Ready and Go
Ready and Go out ( Ippatsu ) : 2 Double

  Declare READY and go out in once subsequent to your own discard.

  When other player declared "Chow", "Pung" or "Kong", this double is loosed.


Three Identical Sequences
Three Identical Sequences ( Iisou-sanjyun ) : 3 Double

  Three sets of Identical sequences in your hand.


Little Three Dragons
Little Three Dragons ( Syou-sangenn ) : 4 Double

  A hand containing one triplet of each of two dragons and a pairs of the third.


All Terminals and Honors
All Terminals and Honors ( Hon-rou-tou ) : 5 Double

  The hand containing both terminals and honor tiles, but no simples.


One Suit only
One Suit only ( Chin-iisou ) : 5 Double

  The hand that contains the tile of only one suit.


Four Identical Sequences
Four Identical Sequences ( Iisou-yonjyun ) : 5 Double

  Four sets of Identical sequences in your hand.


Big Three Dragons
Big Three Dragons ( Daisangen ) : Extra Limit

  A hand containing one triplet of each of the dragons ( green, red, white ).


Little Four Winds
Little Four Winds ( Syousuushi ) : Extra Limit

  A hand containing one triplet of each of three winds and a pairs of the fourth.


Big four Winds
Big four Winds ( Daisuushi ) : Extra Limit

  A hand containing one triplet of each of four winds ( east, south, west, north ).


All Honors
All Honors ( Tu-iisou ) : Extra Limit

  Any hand containing only wind and dragon tiles.


All Terminals
All Terminals ( Chin-routou ) : Extra Limit

  Any hand containing only terminal tiles.


All Green
All Green ( Ryu-iisou ) : Extra Limit

  The hand contains only of green dragons, twos, threes, fours, sixes, and eights of bamboo.


Four Concealed Triplets
Four Concealed Triplets ( Suu-ankou ) : Extra Limit

  The four triplets are made completely with tiles drawn from the wall. The pair alone may include a discard tile.

  Concealed Kong is allowed.


Nine Gates
Nine Gates ( Cyuuren-poutou ) : Extra Limit

  A hand contains  a triplet of ones, a run from two to eight and a triplet of nines , and composed of one suit.

 : any from one to nine of Characters.


Thirteen Orphans
Thirteen Orphans ( Kokushi-musou ) : Extra Limit

  The hand is composed entirely of terminals and honors, and contains one lone tile of each.

 : any one above shown.


Four Fours
Four Fours ( Suu-kantsu ) : Extra Limit

  The hand is composed four melded four or concealed four.


Heavenly Hand
Heavenly Hand ( Tenhou ) : Extra Limit

  The dealer goes out immediately with the hand dealer is dealt.


Earthly Hand
Earthly Hand ( Chihou ) : Extra Limit

  Non-dealer goes out on the first tile drawn from the wall.


Human Hand
 Human Hand ( Ninhou ) : Extra Limit

  You go out on the first tile each discarded.


Discard Honors
Discard Honors ( Nagashi-mangan ) : Extra Limit

  Your discarded tile entirely of terminals and honors, and no one goes on.


Double Tile
Double Tile ( Dora ) : Double as Numners of tiles

  The hand contains the next tile of face up tiles in wall.

  Numbers of Doubles is determined that of double tiles contained in hand.


One-chance hand

  Waiting for the pair : you have four complete sets and a part of pair.

  Waiting for middle of sequence : you have 5-7 suit and wait 6.

  Waiting for end of sequence : you have 8-9 suit and wait 7.


Scoreing Rules

Score of the Mahjong consists of Marks, Score, points.

 Points are gave for hand you go on. Score is gave Points multiplied by Doubles determined tiles combination. Marks is gave multiplied Score by rates.

 All calculations are automatic, so you need not to care these things.

1. Points ( Fu )

2. Score  ( agari-ten )

3. Marks ( Kakekin )


Points
Points ( Fu)

Initial points

   Basic Points .....................................	20

   Concealed Hand that goes out on a tile discarded .	30

Additional points for combination of tiles

   Simples

     pair ...................................	 0

     sequences ..............................	 0

     melded    triplet ......................	 2

     concealed triplet ......................	 4

     melded    four .........................	 8

     concealed four .........................	16

   Terminals and honors

     pair  terminals, no round and your wind .	 0

     pair  honors, round or your wind ........	 2

     pair  round and your wind ..............	 4

     melded    triplet ......................	 4

     concealed triplet ......................	 8

     melded    four .........................	16

     concealed four .........................	32

 Additional points for type of go out and waiting

   Waiting for the both side of sequence 	self-drawn ..	 2

discarded ...	 0

   Waiting for middle of sequence 	self-drawn ..	 4

discarded ...	 2

   Waiting for end of sequence 	self-drawn ..	 4

discarded ...	 2

   Waiting for the pair

       suit, no round and your wind 	self-drawn ..	 4

discarded ...	 2

       honors, round or your wind 	self-drawn ..	 6

discarded ...	 4

       round and your wind         	self-drawn ..	 8

discarded ...	 6

   Waiting for the triplet

       simples                   	self-drawn ..	 6

discarded ...	 2

       terminals, honors          	self-drawn ..	10

discarded ...	 4

 Dealer gets 1.5 times of points.

 (example)

  self-drawn by 6-bamboo. concealed 9-character triplet, melded 2-dot and west.

  Basic Points 	20

  combination of tiles

    green( honors ) pair 	 2

    concealed 9-character 	 8

    melded 2-dot 	 2

    melded west 	 4

  go out and waiting (this includes combination )

    Waiting for the simples triplet 	 6

  ------------------------------------------------------------------

  Sum 	42 -> 50(raised)


Score
Score  ( agari-ten )

 Winner gets score calculated equation as below.

  Score = ( raised point ) * 2 * 2 .... * 2

^^^^^^^^^^^^^^

( doubles + 2 )

2 : Inflation in Japan

  score is raised at 100.

  Dealer

    self-drawn : 	get double score from other three people.

    discarded : 	get double of three times of score from player discarded.

  Non-dealer

    self-drawn : 	get score from other non-dealer, double score form dealer.

    discarded : 	get four times of score from player discarded.

  40 points over 4 doubles is considered as Limit, dealer gets 12,000 points, non-dealer gets 8,000 points.

  over 6 doubles as One half Limit, dealer gets 18,000, non-dealer gets 12,000.

  over 8 doubles as Double Limit dealer gets 24,000, non-dealer gets 16,000

Draw ( Ryu-kyoku )

  If checked "Payment for Ready" rule, non-ready players pay total 3,000 score to ready player at draw game.

  The dealer deal again if his hand was ready, have the deal pass if it was not in east wind. In west wind, dealer doesn't pass anyway.


Marks
Marks ( Kakekin )

 Game is over, players are settle score each other.

  Initial score 27,000 is default, but you can change initial score rule option.

  Marks is calculated equation as below.

  count = (raised)(score - 30,000 )/1000

  Marks = count x rate

  Winner gets deference between Initial score and 30,000

  (example)

   Initial score 27,000, rate 5,player 2 is winner.

   score of player 3,4 is raised. player 2 gets 1,2000 score of deference of each.

score 	count 	Marks

player 1 	27,000 	  0 	  0

player 2 	52,000 	 20 	100

player 3 	30,500 	  1 	  5

player 4 	10,500 	-19 	-95


Chow
Chow( Chii,Naki )

 If you have two of the tree members necessary to make a sequence, and the player on your left discards the missing member, then you may declare "Chow" and claim the discarded tile insisted of drawing form the wall.


Pung
Pung( Pong,Toi )

 If you have pair in your hand and any player discards same tile, you may declare "Pung" and claim the discarded tile instead of drawing from the wall.

 You must discard the tile you want from your hand. The play then continues to your right.


Kong
Kong( Kang )

 There are two types of four. One is concealed, other is melded. If you have a four same tiles in your hand, you may declare "Kong"( double click right mouse button ) and make a concealed four.

 There are two ways to make a melded four. TOUZAI-Mahjong ask you to make a melded four in this case.

 1. You have a triplet in your hand and any player discards fourth, you may declare "Kong" and claim the discarded tile.

 2. Melding your triplet and you draw fourth form the wall, you may declare "Kong" and claim the drawn tile.

 In any case of a kong, you must also draw a tile from dead wall to make up this deficit. After drawing the tile, then you discard one.


Out
Out( Ron,Tumo )

 When you need one tile to go out, your hand is ready.

 anyone discarded the tile that completes your hand, you may declare "Out( Ron )" and take the discarded tile. In this game , TOUZAI-Mahjong automatically ask you instead of you declare "Out( Ron )".

 This case called "Discarded".

 If you have the tile to go out in your previously discarded tiles, you only go out drawn from the wall.

 If you draw the tile that completes your hand you may declare "Out( Tumo )".

 This case called "Self-drawn".

 You may double click right mouse button in this game.


Operation

 Tile operation

  Discard tile

    Select tile and Double click left mouse button.

  Self-drawn

    Double click right mouse button.

  Declare Ready

    Double click right mouse button.

  Kong( make concealed four )

    Double click right mouse button.

  Declare Out to discarded tile, Chow, Pung, Kong

    Decision dialog box is automatically open.

    Select decision by click mouse left button.

 Window operation

  You may change size, position ,shape of each windows.

  You also change position of Decision dialog box.

 Key-board operation

   Tab key 	 : Change window focus with clockwise, (shift+ : counter clockwise)

   arrow 	 : Move focus window.

   shift+arrow 	 : Change size focus window.

   1,4 	: move cursor left and select tile

   3,6 	: move cursor right and select tile

You may change these key assigns as you like.

   return 	: discard tile ( same as double click mouse left button )

   shift+return	: Self-drawn, Declare Ready, Declare Ready, kong ( same as double click mouse right button )

   esc 	 : Cancel "auto discarding after Ready Declare" mode.


Menu

 Game

  Game Start

     Set rate for score.

     Select three players from twelve members.

  Members Score

     Show members score window.

  Show Players Score

     Show players score window during game.

  Exit

     Exit form TOUZAI-Mahjong.

 Settings

  Wall Window Color

     Set main TOUZAI-Mahjong window back color.

  Hand Window Color

     Set each player's window back color.

  Tile Pattern

     Select back pattern of tiles.

  Tile Size

     Select size of tiles.

  Tile Speed

     Set tile moving speed as your CPU, graphic card.

  Player Name

     Input your name within ten characters.

  Rule and Condition

     Set optional rule and condition.

  Key Set

     Arrange Key setting.

  SOUND ON,SOUND OFF

     Sound on-off toggle switch.

 Help

  Game Rules

     Guidance of Japanese Mahjong rule.

  How to play

     Operation guidance of how to play TOZAI-Mahjong.

  Regist

     Entry ID. if you are Registed user, couldn't select.

  About TOUZAI-Mahjong

     Show version, author.


Rule Condition

Rule option

 All simples contains melded hand :

  you can make All simples with Chow.

 Payment for Ready :

  Non-ready players pay total 3,000 score to ready player at draw game.

 Double tile under Double tile :

  the Ready-declared player could regard a tile under Double tile as Double tile.

 Double tile under Kong tile

  the Ready-declared player could regard a tile under face up tile by kong as Double tile.

 Double for Ready within a round

  Declaring ready and going out in next discard.

Sound

 Wave Output

  Wave output by sound board. ( other Wave file is needed )

 MIDI Output

  MIDI output by sound board. ( other Wave file is needed )

Game

 Select Game quarter Game(1/4),half game( 1/2,East-East,East-West )

Score

 Select initial score 21,000 - 27,000.

Game Option

 Auto discarding after READY

  After you declare ready, tiles are auto discarded.

 Show Player's Score

  show Score Window.

 No pick up Tiles from Wall

  No tile moving for low-power CPU PC.

 Jump cursor to dialog Box

  Jump cursor to opened dialog box and return current position it closed.


Command line option

/D : Moving tile speed to half. For high speed CPU PC.

/F : enlarge players face.

   WMAHJONG /F20  by double

   WMAHJONG /F14  by 1.4 times

/R : Reverse wave output.

/T : Wave and midi error output.

/X : Wave mono output.


ENTRY
TOUZAI-Mahjong Registration

If you registered, you receive ID of TOUZAI-Mahjong.you need no upgrade fee.

Ordering with CompuServe's Software Registration Service:

 Enter GO SWREG at the ! prompt and follow the menus.

 TOUZAI-Mahjong Registration ID is 2097.

Mail order:

 Select one from under 3 way, and Send $25.00 U.S. to address below with order form paper.

 1. U.S. Bill

 2. International postal money order.

 3. International postal giro.

postal transfer account No. 00260-7-43482 JAPAN

Caution : Credit cards (like American Express international money order) or Bank money orders are not accepted.

mail to:

     732-1 Kuden-chou , Sakae-ku,

     Yokohama City, Kanagawa-ken,

     247  Japan

name:

     Junichi Saitoh

------------------- order form -----------------------------

 I order ID of TOUZAI-Mahjoung.

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