Fourplay is the first release in my series of four player deathmatch WAD's for DOOM II. They are recommended for four players but two will suffice. I recommend a 486/50 for play as some of the line of sight calculations (Skulker - MAP02) get a bit crazy. I have run REJECT on all of the maps for optimizations. This WAD replaces MAP01-03. Note! All levels are co-operative exits. If you don't like co-op exits, then these levels aren't for you. ================================================================ Title : Free for All Filename : FREE4ALL.WAD Author : Christian Antkow Email Address : cant@softchoice.com Misc. Author Info : Crazed and devoted DOOM nut in search of the "perfect" four player deathmatch WAD. Spends more time doing DOOM related things (writing DOOMLoad, making WAD's, reading alt.games.doom) than would like to admit. Thanx to my ever loving significant other for understanding this crazy obsession of mine (and for not spending more time with her after work... :) ) Description : In the spirit of LEDGES comes this all out deathmatch slugfest. All weapons are present, but are situated in such a place that going for them, puts the player at a perfect position to be fragged by other players. GET THE WEAPONS AND RUN! ALOT of time has been spent figuring out the layout to be in such a way that it makes for a FAST paced game and there are minimal "skulking" positions. Don't stand around! You'll get fragged! The exit requires two people to complete the board. One person to press a switch, and another person to use the lift. I've added a half-dozen imps around the board for a bit of variety but you may wish to use -nomonsters, or for real fun, use -respawn. HIGHLY RECOMMENDED FOR -altdeath PLAY!!! 3 Archviles were thrown in for fun... (Did I forget to mention that you start off with the chainsaw and shotgun... :) Additional Credits to : All the SoftChoice DOOM nuts! Thanx for your input. Nikki for putting up with me :)= ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes (But why? Not possible to exit) Cooperative 2-4 Player : Yes (But why?) Deathmatch 2-4 Player : Oh Yes! (That's what it's designed for!) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEU v5.21, id's DOS port of BSP Known Bugs : Design Time : Too much to recall, I'd guess at about 50+ hours * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Contact the author (cant@softchoice.com) for permission. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu (Wherever it goes to after that...) ================================================================ Title : SKULKER.WAD Author : Christian Antkow Email Address : cant@softchoice.com Misc. Author Info : Incurable DOOM addict who spends much to much time playing DOOM much to the chagrin of my ever loving :) SO Description : Ever play games like Photon, or Laser Quest? Games Where you and 20 of your friends enter a dark warehouse-like place armed with infra-red guns and chest packs and run around trying to shoot each other? I've tried to capture the same spirit in Skulker. Recommended for 4 player net play, but will "play" ok with 2 people over serial link, although there will be times where, with two players, you'll be hunting each other down for two or three minutes at a time without firing a shot. The term "So close yet so far away" fits perfectly. Additional Credits to : amoo@softchoice.com for his insight into ergonomic and aesthetic designs of Skulker... ================================================================ * Play Information * Episode and Level # : MAP02 Single Player : Yes (Not recommended) Cooperative 2-4 Player : Yes (Not recommended) Deathmatch 2-4 Player : Yes (YES!!! Four player suggested) Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 50+ Hours Editor(s) used : DOS DEBUG :) Known Bugs : 486/50 machines are recommended as the line of sight calculations get a bit hairy in places * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Contact the author (cant@softchoice.com) prior to releasing this WAD for permission. ================================================================ Title : HUNTER.WAD Author : Christian Antkow Email Address : cant@softchoice.com Misc. Author Info : (See TXT's for Free4all & Skulker... Yawn) Description : Small four person deathmatch wad. Tried to capture the spirit of ZZone, but came up with something a little different... This is a rocket launcher level with a plasma gun thrown in for variety. Additional Credits to : Again, amoo@softchoice.com ================================================================ * Play Information * Episode and Level # : MAP03 Single Player : Yes (Not recommended - Dumb...) Cooperative 2-4 Player : Yes (Ditto) Deathmatch 2-4 Player : Yes (Four player recommended) Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : About 10 hours Editor(s) used : DOS Debug :) Known Bugs : -nil- * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Contact the author (cant@softchoice.com) for permissions.