Interview with Vulcans Marble-Eyes Development Team
Hello Amiga Press of the World!
If this kind of thing interest you then please find below a Generic
Interview with Vulcans Marble-Eyes Development Team for any kind of
publication.
Q:
I remember downloading a preview of Genetic Species from Aminet made by
Ambrosia and now you are called Marble-Eyes what has happened?
MeD:
Our full name is Marble-eyes Development. Our game started as a good
demo effect, but at this point our coder was more or less alone on this
project and a member of the demogroup called Ambrosia. The Genetic Species
engine was first shown the Gathering96 in Norway and got a lot of positive
criticism. After this event the other members in Ambrosia seem to care more
about other demo productions, and the coder was therefore forced into an
alternative arrangement of finding someone to do the job.
Finally a very talented graphician reply an e-mail and process began to
speed up. Later on Martin Halberg our audioman joined the team and our demo
effect began to look a lot more like a game. We all decided to leave behind
the demo scene and concentrate on game development, therefore it seem
natural to restart under a new name.
Q:
When did Vulcan Software get into the picture?
MeD:
The demo from the Gathering96 was put on Aminet and downloaded by
Vulcan. They liked it and saw potential in it's concept so they contacted us
and a contract was signed on 1st of December 1996.
Q:
Try to describe Genetic Species using 50 words.
MeD:
Based on Paradroid this game offers furiously invigorating and
thrilling 3d action with an amount of details not seen on the Amiga for
along time. Lots of puzzles, atmosphere and gameplay. 200 MB intro
animation, 30 mins of CD music and 29000 lines of optimised 68k assembler.
MeD:
GS features a original plot that is well combined with the story and
gameplay. The plot in the game is not just for decoration. Once you start
playing a weak and twisted story line begins to unfold. Shooting every thing
that moves will get you nowhere and that gives Genetic Species the edge.
MeD:
We haven't done anything to prevent piracy yet, but the size of the
game is more than 600 MB which makes a natural limit for BBS/Internet
piracy. Still there are jerks out there who rather will spent two days
online than to support the future of the Amiga. However most people are
supporting an Amiga specific game. An issue our sales at the WOA show
outlined in style!
Live Long & Prosper
Paul Carrington BA(Hons)
Vulcan Software Limited
Commercial:www.vulcan.co.uk
Promotional:www.vul-soft.demone.co.uk
Write by Lorenzo Pistone | |
Pager by
Joseph Lombardo |
Contact: paulpetty@iname.com |
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