// Explosion combat model chart // Explosion List Format // // BeginList // Begin explosion class list // 1 == TRUE, 0 == FALSE // // // // Start: For directional explosions // // // // // // // // // // // // EndList // // // // Range Chart // // // // // // // Kill To Stun Body Armor Conversion Table // BeginList // // // EndList // // // // // // // Explosion Stun Chart Format // // BeginChart // // BeginList // // Min and Max can range from 1 - 100 // EndList // EndChart // Explosion Health Chart Format // // BeginChart // // BeginList // // Min and Max can range from 1 - 100 // EndList // EndChart BeginList // Standard Frag Grenades "Grenade" 0 "grenade" 15.0 0.0 // Start Zone Range Data 15.0 10.0 900.0 900.0 5.0 30.0 0.35 6.67 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 1.5 5.0 10.0 15.0 // End Zone Range Data // Flashbangs // NOTE: // All the damage effects listed below are from the blast effect of a flashbang // and not the flash. Flashbangs are special in that almost all of its effects // is in actor blinding which is special cased and depends mostly on room size. "Flashbang" 0 "flashbang" 1.0 13.0 // Start Zone Range Data 1.0 13.0 500.0 900.0 20.0 300.0 0.1 10.0 1.0 BeginList "standard armor" 0.4 0.5 "heavy armor" 0.4 0.5 EndList 5.0 13.0 0.01 0.2 0.5 1.0 // End Zone Range Data // Standard Small Spherical Explosion "Small Spherical" 0 "small fueled" 7.0 0.0 // Start Zone Range Data 7.0 11.0 800.0 800.0 10.0 10.0 1.0 16.67 5.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 2.0 3.0 4.5 7.0 // End Zone Range Data // Standard Medium Spherical Explosion "Medium Spherical" 0 "medium fueled" 7.0 2.0 // Start Zone Range Data 7.0 2.0 300.0 400.0 1.0 1.0 1.5 1.0 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.5 2.0 1.0 2.0 5.0 7.0 // End Zone Range Data // Standard Large Spherical Explosion "Large Spherical" 0 "large fueled" 12.0 2.5 // Start Zone Range Data 12.0 2.5 800.0 1000.0 1.0 1.0 1.5 1.0 1.0 BeginList "light armor" 0.2 0.5 "standard armor" 0.2 0.5 "heavy armor" 0.5 0.5 EndList 1.0 2.5 2.0 4.5 8.0 12.0 // End Zone Range Data // Breaching Charge "Breaching Charge" 1 "breaching" 7.0 0.0 // Start Zone Range Data 7.0 7.0 800.0 900.0 20.0 0.5 0.03 20.0 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 1.0 3.0 5.0 7.0 // End Zone Range Data 1.0 0.0 // Start Frame Data 1.0 2.0 9.1 3.0 7.0 0.5 1.05 1.6 1.05 2.0 // End Frame Data // Start Secondary Range Data 5.0 7.0 500.0 750.0 20.0 0.5 0.05 13.33 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 0.5 1.0 3.0 5.0 // End Secondary Range Data // Start Back Zone Range Data 1.0 2.0 700.0 700.0 333.33 10.0 0.01 133.33 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 0.25 0.5 1.0 2.0 // End Back Zone Range Data // Start Secondary Back Range Data 1.0 2.0 500.0 600.0 333.33 10.0 0.01 133.33 1.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 0.05 0.1 0.5 1.0 // End Secondary Back Range Data // C4 Spherical Explosion "C4" 0 "grenade" 7.0 0.0 // Start Zone Range Data 7.0 11.0 800.0 800.0 10.0 10.0 1.0 16.67 5.0 BeginList "standard armor" 0.2 0.5 "heavy armor" 0.4 0.5 EndList 0.0 0.0 2.0 3.0 4.5 7.0 // End Zone Range Data EndList //------------------------------------------------------------- //-- Stun Chart Format ---------------------------------------- //------------------------------------------------------------- // // BeginChart // // BeginList // State List // // Min and Max are 0 - 100 // EndList // EndChart BeginChart 1 99 BeginList "no effect" 1 90 stunned 91 100 EndList 99 149 BeginList "no effect" 1 70 stunned 71 100 EndList 149 199 BeginList "no effect" 1 59 stunned 60 100 EndList 199 249 BeginList "no effect" 1 54 stunned 55 94 dazed 95 100 EndList 249 349 BeginList "no effect" 1 39 stunned 40 89 dazed 90 100 EndList 349 449 BeginList "no effect" 1 19 stunned 20 70 dazed 80 100 EndList 449 549 BeginList stunned 1 59 dazed 50 93 wounded 94 100 EndList 549 699 BeginList stunned 1 30 dazed 31 90 wounded 91 100 EndList 699 1000 BeginList stunned 1 20 dazed 21 84 wounded 85 100 EndList EndChart //------------------------------------------------------------- //-- Kill Chart Format ---------------------------------------- //------------------------------------------------------------- // // BeginChart // // // BeginList // State List // // Min and Max are 0 - 100 // EndList // EndChart BeginChart 1 99 10 BeginList "no effect" 1 95 wounded 96 100 EndList 99 149 15 BeginList "no effect" 1 90 wounded 91 100 EndList 149 199 20 BeginList "no effect" 1 84 wounded 85 100 EndList 199 249 25 BeginList "no effect" 1 79 wounded 80 100 EndList 249 349 35 BeginList "no effect" 1 70 wounded 71 100 EndList 349 449 45 BeginList "no effect" 1 30 wounded 31 90 incapacitated 91 95 dead 96 100 EndList 449 549 55 BeginList wounded 1 50 incapacitated 51 80 dead 81 100 EndList 549 699 65 BeginList wounded 1 20 incapacitated 21 40 dead 41 100 EndList 699 799 75 BeginList wounded 1 10 incapacitated 11 50 dead 51 100 EndList 799 899 85 BeginList wounded 1 9 incapacitated 10 40 dead 41 100 EndList 899 1000 100 BeginList wounded 1 7 incapacitated 8 35 dead 36 100 EndList EndChart