/* * Strings data file for localisation * The id's should be less than 20 chars */ /* Default string - this comes back if all else fails */ DEFAULT "ERROR - Default text - ERROR" /* New Strings - Not yEt Used */ // "Replay Mission" /* Miscellaneous strings */ MISC_CLOSE "Close" MISC_LOADGAME "Load Game" MISC_SAVEGAME "Save Game" MISC_QUIT "Exit Game" MISC_PAUSED "Paused" /* Reticule strings */ RET_OPTIONS "Game Options" RET_INTELLIGENCE "Intelligence Display" RET_MANUFACTURE "Manufacture" RET_DESIGN "Design" RET_RESEARCH "Research" RET_BUILD "Build" RET_CLOSE "Close" RET_COMMAND "Commanders" /* Design screen strings */ DES_NEWVEH "New Vehicle" DES_STORE "Save Design" DES_CANCEL "Cancel Design" DES_DEL "Delete Design" DES_NEW "New Design" DES_ARMOUR_KIN "Kinetic Armour" DES_ARMOUR_HEAT "Thermal Armour" DES_POWER "Engine Output" DES_WEIGHT "Weight" DES_POWERUSE "Power Usage" DES_SENSOR_RANGE "Sensor Range" DES_SENSOR_POWER "Sensor Power" DES_ECM_POWER "ECM Power" DES_BUILD_POINTS "Build Points" DES_RANGE "Range" DES_DAMAGE "Damage" DES_ROF "Rate-of-Fire" DES_AIR "Air Speed" DES_ROAD "Road Speed" DES_OFFROAD "Off-Road Speed" DES_WATER "Water Speed" DES_WEAPONS "Weapons" DES_OTHER "Systems" DES_COMMAND "Command Turrets" DES_BODY "Vehicle Body" DES_PROPULSION "Vehicle Propulsion" DES_TURRET "Vehicle Turret" DES_TEMPPOWER "Vehicle Power Required" DES_TEMPBODY "Vehicle Body Points" /* Other interface strings */ INT_BLDPROGRESS "Progress Bar" INT_BLDSPEED "Build Speed" INT_PWRUSAGE "Power Usage" INT_RESMESSAGE "Research Update" INT_GENMESSAGE "Project Goals" INT_MISMESSAGE "Current Objective" INT_RESCOMPLETED "Research Completed" INT_TRANSPORTER "Load Transporter" INT_TRANSLAUNCH "Launch Transporter" INT_DPOINT "Factory Delivery Point" INT_LOOP "Loop Production" INT_POWERACCRUED "Power Accrued" /* Multiplayer Interface Strings*/ MUL_PHONENO "Telephone Number To Dial" MUL_IPADDR "IP Address or Machine Name" MUL_COM1 "Com Port 1" MUL_COM2 "Com Port 2" MUL_COM3 "Com Port 3" MUL_COM4 "Com Port 4" MUL_CANCEL "Return To Previous Screen" MUL_OK "Accept Settings" MUL_PLAYER "Player Name" MUL_GAME "Game Name" MUL_MAXPLAY "Maximum Number Of Players" MUL_ARENA "Deathmatch Mode" MUL_CAMPAIGN "Campaign Mode" MUL_REFRESH "Refresh Games List" MUL_HOST "Start Hosting Game" MUL_CLEAR "Clear Current Force" MUL_DEFAULT "Select Default Force" MUL_LOAD "Load Force" MUL_SAVE "Save Force" MUL_DESIGN "Enter Template Editor" MUL_14400 "14400 Baud" MUL_19200 "19200 Baud" MUL_56000 "56000 Baud" MUL_115200 "115.2k Baud" MUL_SIDECONNECTION "CONNECTION" MUL_SIDEOPTIONS "OPTIONS" MUL_SIDEGAMES "GAMES" MUL_SIDEPLAYERS "PLAYERS" MUL_SIDEFORCE "FORCE" MUL_SIDETEMPLATES "TEMPLATES" MUL_SIDEINFO "CONTROL" MUL_CHAT "CHAT" MUL_STARTING "Host is Starting Game" MUL_ALLIANCES "Alliances" MUL_SCORE "Score" MUL_KILLS "Kills" MUL_PING "Ping" MUL_POWLO "Low Power Levels" MUL_POWMED "Medium Power Levels" MUL_POWHI "High Power Levels" MUL_TECH1 "Low Tech" MUL_TECH2 "Medium Tech" MUL_TECH3 "High Tech" MUL_CAMPCLEAN "Start with No Bases" MUL_CAMPDEFENCE "Start with Advanced Bases" MUL_CAMPBASE "Start with Bases" MUL_PLAYERIC "Select Player Name" MUL_FORCEIC "Select Force" MUL_MAPIC "Select Map" MUL_GAMEIC "Select Game Name" MUL_ALLIANCEN "No Alliances" MUL_ALLIANCEY "Allow Alliances" MUL_NOLIM "No Limits" MUL_TIMELIM "Time Limit" MUL_FRAGLIM "Kill Limit" // More Multiplayer Strings. // %s denotes the name of a player, eg: 'John Gives You Droids' CON_MODEM "Modem" CON_INTERNET "Internet" CON_LAN "IPX Network" CON_CABLE "Serial Cable" CON_MORE "More" GAMES_GAMES "GAMES" LABEL_TYPE "Game" LABEL_POWER "Power" LABEL_ALLI "Alliances" LABEL_TEC "Tech Level" LABEL_BASE "Base" LABEL_LIMIT "Limits" MUL_PLAYERS "Players" MUL_PLAY "Played" MUL_COMP "Computer" MUL_COMP_Y "Computer Opponents" MUL_COMP_N "No Computer Opponents" MUL_STRLIM "Set Structure Limits" MUL_SKIRMISH "Skirmish" MUL_TEAMPLAY "Team Play" ALLI_STATE "Toggle Alliance State" ALLI_VIS "Give Visibility Report" ALLI_TEC "Leak Technology Documents" ALLI_DRO "Hand Over Selected Units" ALLI_POW "Give Power To Player" ALLI_REQ "%s Requests An Alliance With You" ALLI_OFF "You Invite %s To Form An Alliance" ALLI_BRK "%s Breaks The Alliance With %s" ALLI_FRM "%s Forms An Alliance With %s" GIFT_VIS "%s Gives You A Visibility Report" GIFT_DRO "%s Gives You Units" GIFT_TEC "%s Gives You Technology Documents" GIFT_POW "%s Gives You Power" MUL_ARTIF "You Discover Blueprints For %s" /* In Game Options */ GAME_QUIT "Quit" GAME_RESUME "Resume" /* Frontend Strings */ FE_SIDEMAIN "MAIN MENU" FE_SINGLE "Single Player Campaign" FE_MULTI "Multi Player Game" FE_OPTIONS "Options" FE_INTRO "View Intro" FE_QUIT "Quit Game" FE_SIDESINGLE1 "SINGLE PLAYER" FE_SIDESINGLE2 "START GAME" FE_NEW "New Campaign" FE_LOAD "Load Campaign" FE_TUT "Tutorial" FE_FASTPLAY "Play Demo" FE_RETURN "Return" FE_SIDEMULTI "MULTI PLAYER" FE_HOST "Host Game" FE_JOIN "Join Game" FE_FORCEEDIT "Force Editor" FE_SKIRMISH "One Player Skirmish" FE_SIDEOPTIONS "GAME OPTIONS" FE_MOUSE "Mouse Speed" FE_SCROLL "Scroll Speed" FE_GAMMA "Gamma" FE_FX "FX Volume" FE_MUSIC "Music Volume" FE_CLAN "Clan Color" FE_VIDEO "Video Options" FE_SOFTWARE "Software" FE_DIRECTX "DirectX HAL (Primary)" FE_OPENGL "DirectX HAL (Secondary)" FE_GLIDE "Glide" FE_GAME "Game Options" FE_GRAPHICS "Graphics Options" FE_TEXTURE "Texture Detail" FE_EFFECTS "Effects Detail" FE_FOG "Fog" FE_TRANSPARENCY "Transparency" /* In Game Multiplayer announcements*/ /* %s denotes a players name. */ MUL_LEAVE "%s has Left the Game" MUL_JOINING "%s is Joining the Game" MUL_RESPOND "%s is Not Respoding" /* Units order screen */ DORD_RANGE1 "Short Range" DORD_RANGE2 "Long Range" DORD_RANGE3 "Optimum Range" DORD_REPAIR1 "Retreat at Medium Damage" DORD_REPAIR2 "Retreat at Heavy Damage" DORD_REPAIR3 "Do or Die!" DORD_FIRE1 "Fire At Will" DORD_FIRE2 "Return Fire" DORD_FIRE3 "Hold Fire" DORD_PATROL "Patrol" DORD_PERSUE "Pursue" DORD_GUARD "Guard Position" DORD_HOLDPOS "Hold Position" DORD_RETREPAIR "Return For Repair" DORD_RETBASE "Return To HQ" DORD_EMBARK "Go to Transporter" DORD_ARMRECYCLE "Return for Recycling" DORD_RECYCLE "Recycle" DORD_FACTORY "Assign Factory Production" /* new since oct */ GAM_DERRICK "Construction vehicle ordered to build a derrick" GAM_DROIDSTATE "%s - Damage %d%% - Kills %d, %s" GAM_UNITLOST "INTEL REPORT : Unit Lost" GAM_NORTH "View aligned to North" GAM_ENERGY "Energy bars display toggled" GAM_RESREM "%s - Resource Remaining %d" GAM_POWCON "%s - Connected %d of %d" GAM_STRDAM "%s - Damage %d%%" GAM_ELECDAM "%s - Electronically damaged" GAM_STRREST "Structure Restored" GAM_GOHQ "Centered on player HQ, direction NORTH" GAM_NOHQ "Unable to locate player's HQ!" GAM_RESREWARD "Research Award" GAM_UNITSEL "%d Unit(s) Selected" GAM_REINF "Reinforcements have arrived..." GAM_GAMEOVER "Game Over" GAM_JOINING "Players Still Joining" GAM_REWELEC "Electronic Reward - visibility Report" GAM_REWPROP "Factory Reward - propulsion" GAM_REWBODY "Factory Reward - body" GAM_REWWEAP "Factory Reward - weapon" GAM_REWNOWT "Factory Reward - nothing" GAM_REWREPA "Repair Facility Award - Repair" GAM_REWREPN "Repair Facility Award - Nothing" GP_SELECTED "Group %d Selected - %d Unit(s)" GP_ASSIGNED "%d Unit(s) Assigned to Group %d" GP_CENTERED "Centered on Group %d - %d Unit()s" GP_ALLIGN "Alligning with Group %d - %d Unit(s)"